8 Votes


Hits: 9501
Comments: 17
Ideas: 0
Rating: 4.6875
Condition: Normal
ID: 2284


February 1, 2006, 1:38 pm

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Ancient Gamer (3x)

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Music of Mordalin


This is the music played by the music box of Mordalin. It can be downloaded and comes in two mp3 versions: a repeatable version, and a non-repeatable version.

Excerpt from the music box description:

Driven to madness by his own ego, syphilis and personal failures, Mordalin fell to the basest of human follies; Chaos Worship. Under the tutelage of Futharius, the Clockwork-Master, Mordalin learnt the secrets of creation and the connection between music, speech and the Essence of Reality.

The music box is rumoured to have been his final creation, his last piece of work before insanity and Chaos claimed him at long last.

When someone opens the music box, the figurine of a lady clad in a black dress will begin to turn. Weird, slow music will play and slowly a thick fog will pour out of it. The music will not be stopped and the lid will not close until ten minutes have passed. Strange marshlights / wisps will float out of the box along with the fog and after a while the surroundings will appear like a dark dream world. The box acts like a beacon to all restless spirits and roaming dead.

Single play version (787 KB)

Looped version (500 KB)

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Comments ( 17 )
Commenters gain extra XP from Author votes.

Voted Ancient Gamer
February 1, 2006, 6:09
I am honoured!

I linked the music to the item, and to a scenario I created, in which the item could possibly be found. (The item was originally created for that scenario)
February 1, 2006, 16:03
For me, the link is broken. "Page not found."
Ancient Gamer
February 1, 2006, 16:06
Strange. I have asked Chaosmark to check it out. For me the links work fine.
February 1, 2006, 16:18
Indeed, I have checked the links, and they work fine for me. I believe the problem, if any, is on your end.
Ancient Gamer
February 1, 2006, 16:21
It might be that you have blocked mp3's in your firewall or in your browser!
February 1, 2006, 17:56
Very odd. I have tried it in both firefox and IE. No settings should block it. Oh well, I don't want to take up space on what seems to be a good post. I'll comment on it again if I can find a way to hear it!
Voted Dozus
February 1, 2006, 16:19
For me, details like this really make or break a game. Well composed, haunting, very fitting for the source item. Well done.
Voted Mourngrymn
February 1, 2006, 16:24
I usually dont post like this... but that f'n rocks!
Voted Dream
February 2, 2006, 17:07
Now that I've heard the music, I will be compelled to search for this Music Box for all time and eternity.

Maybe longer.
Voted Spark
February 13, 2006, 16:24
Whew - A big thankyou to Nobody for e-mailing me the music file. Inexplicably, the link also works for me now. Great stuff! This is a first for the Citadel as well - who knows, maybe in a year or two the Citadel will have a "Music" and "Artwork" section...

Just a thought - anyways, love the music, and it really fits with the quest as well. Cool idea, and good execution!
February 13, 2006, 23:38
I do have art I would like to put up...
February 15, 2006, 8:56
There is already a Music and Artwork section under Items.
February 15, 2006, 9:00
I was referring to actual art... not game inspired artworks. But artwork drawn for my game.
Voted Chaosmark
March 9, 2006, 19:21
GAH! I haven't voted on something that I keep in my "Will love for eternity" playlist! 5/5! 5/5! 5/5!
Voted valadaar
March 1, 2013, 13:16
Quite nice.
Ancient Gamer
February 19, 2015, 17:49
Voted Aramax
February 21, 2015, 9:29
Reminds me of Hellrazer 5/5

Link Backs



Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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