Login or register. (You can now login/register with your social networks.)

5 Votes


Hits: 4813
Comments: 12
Ideas: 0
Rating: 4.6
Condition: Normal
ID: 2063


January 25, 2009, 3:17 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Print Friendly and PDF

Via-shaal, the Lost Healers


Many of the Undead face this terrible fate for mistakes of their own. Dark sins, or conscience heavy for the criminal deeds they have commited, they cannot pass on and linger in this world. But some do not deserve this curse…

The Via-shaal are ghostly creatures with great hands of delicate fingers, small stature and a face resembling the one they had in live. Whether they were studied doctors, or simple medics, even nurses, all share such a deep desperation few Living can grasp. All their life they tried to help the Living, curing them and tending to their wounds… until at some point, they cannot anymore. Whether it is a war or a plague, their patients keep dying, and however they try, they cannot hinder it. They cannot rest, and at some point, overcome by desperation and weariness, they expire of their weariness. Days later, they rise.

A Lost Healer will never harm a living creature. But in their madness they try to cure any dead creature around, and they restore it with their cunning fingers, whatever their wounds… making it Undead.

Lost Healers are thus accompanied by many Undead, people of all sorts, even animals, that are of course aggressive against the Living. And if a battle erupts, the Healer will desperately run around, beg his way through to any "wounded" or (again) dead, and return them to unlife with unnatural speed. Helping as he can, a single Healer can be a true plague of the land.

To delay a Via-shaal, one can put fine medical instruments into his reach, these he will try to use, but fail as it is immaterial. It cannot be truly parleyed with, as it is not longer reasonable, and sees the world in different way. But if it is hindered to help its patients, blocked by holy symbols and other utilities, it just stop helplessly, and cry a single black tear. It is said that if a mortal touches the tear, he will die from desperation. Some Alchymists are willing to pay a fortune for such a tear.

A Healer never fights, and will try to evade any combat. There is a way of putting it to rest peacefully… it must be prevented from "helping" its patients, which have to be laid to rest in the usual way (killed and buried). Lastly, it must be buried in a proper ceremony, priest and all, with praises being sung on its abilities, and the many Living it has saved in life.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 12 )
Commenters gain extra XP from Author votes.

December 18, 2005, 12:26
December 18, 2005, 12:27
Man, one of those would just piss me off.
"Kill that zombie!"
"I'm trying too!"
December 19, 2005, 7:01
Updated: At least one way of permanently putting it to rest.
Voted Dragon Lord
December 19, 2005, 8:42
At last - a logical reason behind the hackneyed old "undead invasion" plot

4½ / 5 - plus gets the wish I'd thought of that award
Voted Mourngrymn
December 23, 2005, 10:03
While I think it is way too powerful I like it. You nearly can't kill it and it literally raises undead nearly on a whim. It has a creepy way of saying, what is that and why is it doing that? I think one of these would literally make some of the experienced players and give them pause.

I love two fold things, items especially but this bad thing with semi good intentions is a nice touch.
Voted Murometz
April 20, 2006, 16:23
Awesome concept Manfred, Awesome!

For some odd reason, I picture Via-Shaal wandering the corpse-filled trenches of World War I. Not sure why.
April 20, 2006, 16:34
Weird War I For those of you who do not know the reference, There is a Deadlands suppliment for the period. The critters would fit there. http://www.drivethrurpg.com/catalog/product_info.php?products_id=1194

April 21, 2006, 11:38
Yes, the image is right there. That would be a natural enviroment for these very rare creatures.
March 19, 2007, 19:15
BUMP, great concept, great imagery, and a WWI-type scenario is still where I see them fitting best!
Voted Cheka Man
March 20, 2007, 17:31
I wonder why I have not voted for this before. 5/5
July 27, 2007, 10:51
These guys would make an appropriately eerie guest appearence in "Death Watch", a highly visceral, relatively unknown (and underappreciated) movie, starring Golum, in a creepy and quite atmospheric WWI supernatural thriller.

yep, still love these guys!

Link Backs


Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.