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November 29, 2005, 2:00 am

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Beacon's Hill

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Beacon’s Hill is a two and a half century old downtown residential neighborhood situated directly north of the Common and the Public Garden.

Beacon’s Hill is a two and a half century old downtown residential neighborhood situated directly north of the Common and the Public Garden. In size, it is approximately one mile square, bounded by The Old Beacon Street, The New Beacon Street, Cambridge Street and WesternKing Drive. It is filled with red brick buildings that harken back to an earlier time. In fact most of the buildings reach back to two and a half centuries. (The law requires that new buildings in the area “fit in”. These red brick buildings are not the only ones in the city, but they are the most “proper”. They are known for its beautiful doors and door surrounds, brass door knockers, decorative iron work, brick sidewalks, perpetually-burning oil lights, flowering pear trees, window boxes, and hidden gardens.

Beacon Hill contains a South Slope, a North Slope and a Flat of the Hill. Wayler’s Street is the neighborhood’s main street and is filled with shops and craftemen. The City House, the center of city and regional power, is at the top of the Hill overlooking The Commons. All one needs are within walking distance. Wayland Street neatly divides the North slop of the Hill. It has all the basic shops and those catering to those of stature.

Cambridge Street, just off the Hill, is also the home of the venerable White Hall, The center of Healing Studies for the region.

A block over is the square three story building that is The First’s Library, a public library. The building does have a central courtyard flanked on all sides and two archways, echoing the fine colleges of the East.

The City House is the top of the hill. A rambling mansion of a noble (Du’Carte) who fell out of favor after the revolution that installed our current noble bloodline, is where the local lords and assembles work on law, taxes, and administration of the region.

Southside and down is the Commons. The Commons has seen it all, Messiahs, drilling rebel troops, drilling loyalist troops, Master Bards, a Dragon (Guthlag), hundreds of children swimming in its Frog Pond, and hundreds of City Folk skating away the winter.

On the Old Beacon Rd is The Garden: It is one of the oldest botanical gardens in the Land. The 24-acre Public Garden offers Swan Boat rides upon its placid pool. It is known to be one of the most romantic spots in the city.

The Beacon is south of the hill, down a small peninsula. The Beacon keeps the shipping lanes safe in and out of the harbor.



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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted KendraHeart
December 1, 2005, 0:48
1xp
I feel like I am missing something reading this. There is a lot of psuedo history here, either that or there is a deep setting in place here that I know nothing about.
Morningstar
July 27, 2015, 0:47
0xp
You're not. It's an extremely thinly veiled set of locations in Boston.
Voted Morningstar
July 27, 2015, 0:49
0xp
Not particularly original, most of the details belong to the same neighborhoods in Boston.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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