Society/ Organizations
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ID: 1685


November 19, 2005, 2:46 pm

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The Azure Swords


In a land where dueling is common, the Azure Sword ply their trade. While dueling removes most of the need for assasination, there are still those who can not overcome their enemies by sword.

The Azure Swords are expert bladesmen and masters of the arts of theatre and infiltration. Their modus operandi is quite simple. One or more members establish a role for a time. Sometimes these roles are long term, for others they are just a night. They get close to the target and engage them socially. By manipulating events in a public setting, they force the target into a duel. The target either loses their honor or must face the agent. Since the agent seldom appears to be an expert swordsman, the target normally engages them in a duel. The Azure Swordsmen then cuts them down.  After a while, they abandon the role (especially to avoid reprisal duels). Few are the wiser, not knowing that the target had been assassinated.

The mechanism of contact seems to vary from city to city. Somehow the Azure Swordsmen’s network of contacts know when to approach people who need to challenge someone. They may use their theatre and infiltration abilities to embed themselves into noble households.

Note: The Azure Swordsmen do no use blue scabbards or blades, despite the local stories told by bards.

One persistent rumor is the Azure Swordsmen is that they are somehow connected to the King’s Spies. This could color their accepting certain targets. Or maybe the whole assassination game is just a past time between their missions for the Crown.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Iain
November 19, 2005, 18:42
Simple, but nice.
Voted Cheka Man
November 19, 2005, 19:50
I feel the same way as Iain towards this submission.
Voted Scrasamax
November 26, 2005, 17:12
The only problem I have with this is that I can see some people trying to follow up on the Azure Blades, since the deception at the initiation of the duel is easily 'bad form'. In a way it would make for an interesting espianoge based game between rival assassination groups being played out between two players who have no idea who the other is. Imagine the surprise of the King who finds that that the villianous fiend behind the rival assassin guild is none other than a close personal friend.
Voted valadaar
December 4, 2012, 13:10
Only voted

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       By: Alexia

A group of individuals* gather up and search for, "The rod of Lordly Might." Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands.
On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western).

Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember.

I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human...
Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one.

I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).

Ideas  ( Plots ) | March 31, 2005 | View | UpVote 0xp

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