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ID: 1530


March 8, 2006, 7:24 pm

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Doorman's Tapestry


It appears to be an older, above average quality taptestry.  The subject is unimportant, so some are religious, others are landscapes, others portaits of kings/ queens, some portray ancient cities. However, you can lose yourself in one.

Full Item Description
It appears to be an older, above average quality taptestry.  The subject is unimportant, so some are religious, others are landscapes, others portaits of kings/ queens, some portray ancient cities. They seem to collect more dust than everything around them.  Even a exceptional servant will not be able to keep it perfectly pristine.

Magic/Cursed Properties
If you duck behind said tapestry, hiding like a child in the drapes, you will “disapear”.  Anyone looking down the hall will see the tapestry hanging normally and no feet will be appearing from behind it. If you lift the tapestry and look behind it, nothing will be there.. though you might be able to hear the breathing or noise the person behind the tapestry is making. You can even wave your arm behind the tapesty and nothing will be there. It only work if you hide behind it.

If you tear the tapestry down or cut it/ burn it, the person behind the tapestry will “fall out”.

The person hiding behind the tapestry sees nothing but the tapestry’s back. (If two or so hide back there, they can see each other). They can see the hand print of someone touching the tapestry through the back.  If they make a good listen/ perception die roll, they can hear the muted sounds around the tapestry.

The item hides anyone behind it and appears as if no one is there.

While this was created for the Garage Sale from Hell, this is not an Evil Cultist item per say, but it is something they have use for. It is a general magic item, that comes in dozens of forms and formulas. It’s other use is for noble homes, who would need these to hide from raiders or while sneaking about. And unofficially, it is a thieves best friend. In fact, some thieves have been known to send future victims these tapestries (under the guise of normal tapestries), so they can later sneak in and hide in them while doing more extravagent roberies.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Zylithan
November 15, 2005, 0:11
Little details like it collecting dust quickly are nice. Short and sweet.
Voted Scrasamax
March 29, 2006, 13:22
In a way, I could see a haughty noble buying these on purpose to hide a servant's passage, to keep those damn grubby commoners out of sight when he tries to eat. The dust is a nice touch.
Voted valadaar
December 6, 2012, 12:54
This is a neat item of magic. A great little special affect that would so fit into a mages home.

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Random Idea Seed View All Idea Seeds

       By: ephemeralstability


Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp

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