2 Votes


Hits: 4035
Comments: 4
Ideas: 0
Rating: 4
Condition: Normal
ID: 1186


January 22, 2006, 2:25 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Arkths aka Ravagers


Arkths are dangerous creatures: as large as a grizzly bear, armored like an organic tank, strong like a wyvrn, and an attitude that makes them take out anything that gets between them and their “food”. These creatures are destructive to everything around them. That is why they are known more commonly as Ravagers.

Full Description
These are large land bound crablike creatures about the size of Grizzly Bears. Physically, they are quite tough… and strong. The fact that they travel in pods of 4 to 12 allows them to be even more formidable. They live partially in the astreal plane, which allows them to support the weight of their shell (and makes them hard to target).

Their food is concentrated magical energy. They can sense it at huge distances. Since spells and such are hard to eat (being in motion) and magical places are the equivalent of a sea of krill to them, they are looking for magic stashed in concrete places. Their primary food source is magic items, alchemical potions, and enchantments.

These creatures see obstacles between them and a good food sources as trivial. They have the strength and the pseudo claws to stop just about any creatures that might get in its way and demolish trees, walls, and other standing objects that are “in the way”. They can even tunnel through soft earth at a suprising fast (slow walking rate) clip.  Sure they will sometimes “go around” things. However, if they are “hot on the scent” of food, a straight line is the best path.

While eating the magic, they do a pretty good job of mangling/ eating the physical aspect of said items in the process of chowing down.

Given the dangerous nature of these creatures, it is good they only lay an egg once every few years.

Additional Information
These things will be the bane of dungeons everywhere, as they will slowly eat away much of the treasure (and the magical traps… so it can be advantageous to follow these things).

They will attack people with highly magical natures (i.e. high magic powers). They will probably kill the person in the process of sucking out the power.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted Chaosmark
November 8, 2005, 17:38
A quite useful item for limiting magic within your world. Great for those of us who don't rely on components getting rarer as time flies, as it explains the general lack of magic items. A good encounter for your players if they happen to hit on the untouched magical trove of coolness.
Voted Zylithan
November 15, 2005, 20:33
I like it. I imagine these buggers might beeline for large cities where there's tons of good eating! Better have good guards at night or your magic shop might depreciate while you sleep. Oh you set an alarm spell and magical traps? Yeah, I'm sure it will be fine ;-p
January 22, 2006, 14:25
Updated: corrected a spelling error and added some digging ability that I had forgotten to add.
July 16, 2006, 15:14
I forgot about these dungeon and magic banes. I really like these things.

Link Backs

Random Idea Seed View All Idea Seeds

Visions of Secret Plants Dance in Your Head

       By: rickster

You receive a vision of a rooftop "somewhere close by", where a rare moss grows; in the vision, you know the moss is suitable for greatly enhancing the effects of certain types of potions. Now go and find that rooftop. Don't fall off. (Of course, rooftop runners *will* be taken for miscreants by the local City Watch....)

Encounter  ( City/ Ruin ) | January 26, 2014 | View | UpVote 7xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.