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Condition: Normal
ID: 1163


December 21, 2005, 2:22 pm

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Class of Items-Weapons


This Codex is for classes or types of magic weapons, rather than specific items. These are not “one of a kind” items. These are enchantments that are “common” in the magic community (or were common at one time), so you will encounter a number of these weapons.

Firey swords, Heart Bows, Soul Blades, and so on.

Magic/Cursed Properties
Let us try to go beyond the simple pluses to hit and damage.

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30 Swords By: Scrasamax ( Items ) Melee Weapons - Magical

30 groups of magical swords

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Anodyne Sword By: Scrasamax ( Items ) Melee Weapons - Magical

To Remove All Pain

Etching on the blade of the Anodyne Sword

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BlackHearts By: MoonHunter ( Items ) Melee Weapons - Magical

Elegant weapons from a more elegant age. Their mystic power is woven from the ancient dueling code. While not the most powerful enchantments ever created, they are some of the most respected.

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Blood Seekers By: MoonHunter ( Items ) Melee Weapons - Magical

Blood Seekers are a class or type of mystical weapons. Like many mystic weapons, they provide the user increased speed and technique. Unlike most weapons, these can strike their specific targets with astonishing accuracy for they target the very blood of a living thing.

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Cruaunte Sword By: Scrasamax ( Items ) Melee Weapons - Non-Magical

This sword is unique, made only for the Merchant Prince of [insert city] and his loyal band of mercenaries. The Cruaunte is a hand and a half sword, capable of being used with one or two hands, and from horseback or on foot. Thus, the merchant can save both time and money equipping his men with a universally usefull weapon.

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Interesting Battle Sashes By: MoonHunter ( Items ) Clothes - Combat

The tradition of Battle Sashes is only a century or two old. It started in Celedor by the River, but it has been adopted in every part of the WestLands. Given the presence of blood, spirit and honor, it was only a matter of time until magic became involved.

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Kerchief Blade By: Siren no Orakio ( Items ) Melee Weapons - Magical

This discreet and stylishly concealable weapon is quite capable of cleaning up its own mess.

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Notcher By: Siren no Orakio ( Items ) Armor - Combat

A shield of odd design, created not only to parry, but to destroy the foe’s ability to attack.

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Sarvas Sword By: GleepwurpTheEyebiter ( Items ) Melee Weapons - Magical

A classical enchanted weapon…

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Singing Knives By: MoonHunter ( Items ) Melee Weapons - Magical

LLorryn of Rydlin crafted charms and magic items over his lifetime. All are known for his trademark, the ringing sound caused by the magic flowing through them. While bards have granted fame to his thirteen Singing blades, among warriors and weaponsmiths, he is best known for his "singing knives".

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Sun Swords of The Blades of the Golden Sun By: MoonHunter ( Items ) Melee Weapons - Heroic

These are the traditional honor weapons of the legendary Blades of the Golden Sun. It is with these weapons that they defended the Imperial Realm from the Taint of Shadow. Or so some say.

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The Kamuinji Sabre By: Rowler ( Items ) Melee Weapons - Combat

A long sword with a curved light steel-like blade and a ruby inlaid into the pommel of the swords hilt. Used by the greatest of Warriors to vanquish their foes, be them good or evil.

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Wassunja By: Scrasamax ( Items ) Melee Weapons - Magical

A magic weapon common among the Orcish tribes

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Weapon at hand By: manfred ( Items ) Melee Weapons - Combat

A pilgrim’s protection, an assassin’s friend, a weapon of no great power.

A weapon of surprise.

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Wvyrn Claw By: MoonHunter ( Items ) Melee Weapons - Combat

Some might call it a clawed glove. That would be Anthrocentric.  It, and items like it, are magic weapons for being that use magic and do not use weapons, but use their claws.  The Clawed Races uses these "claws" to enhance their natural combative ability.

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Comments ( 8 )
Commenters gain extra XP from Author votes.

Ancient Gamer
October 30, 2005, 17:48
Ah, great! We need a codex for this kind of thing!
It seems the Citadel V2 will cover many of the areas I felt lacking in V1 =)
Voted Mourngrymn
November 9, 2005, 10:23
A nice one stop shopping network. This is nice and another one of Moons great ideas to compress all the submissions into similar details. Wonderful idea.
November 9, 2005, 10:27
This is great. I love the underdog ideas. This is not over powered and can not be misused due to those powers. It is simple, basic, and a completely smart idea. The assassin or pilgrams friend.
Voted Cheka Man
May 28, 2006, 9:18
Useful for smuggling weapons and other forbidden stuff through Customs.
May 28, 2006, 9:42
This needs to be added to and expanded more.
May 28, 2006, 11:20
Feel free to do so. I just added a generic combat item today (not quite a weapon), but still. All it takes is a few ideas and some time to impliment them.
Voted Murometz
December 10, 2007, 15:47
Bumping, as this could be a possible Quest aid :)
Voted valadaar
April 24, 2013, 13:59
If there was a sufficiently obvious single-word descriptor for classesofweapon, then a freetext would work here, but as it stands this is a good collection of subs.

Random Idea Seed View All Idea Seeds

Wet Faeries

       By: Murometz

Sages and naturalists frown at the common name given to these strange creatures by the small folk, but sometimes the silliest nicknames for creatures, places and people persevere in the minds of many. “Purifiers”, “Pond Jellies”, “Breath-Stealers”, “Lung-Ticklers” and “River Butterflies” are much less commonly heard appellations for these life forms. Wet Faeries are basically (and simply) a species of fist-sized, fresh-water jellyfish. Several traits steer them toward the peculiar category however. Firstly, Wet Faeries are nearly invisible in the water, much like their marine cousins but even more so. One can swim in a river swarming with these critters and not even notice their presence. Secondly, they possess the unique ability to clean and purify whatever body of water they inhabit. They do this via some sort of biological filtration process, sucking in all toxins present in the water, and releasing it back in its purest form. Needless to say, they are both a blessing and a curse to whichever folk dwell beside the rivers and lakes Wet Faeries inhabit. On one hand, no purer water can be found anywhere than a Wet Faerie lake or pond, and yet, in “pure” water “life” tends in fact to die out, lacking the needed nutrients to prosper. Thirdly, their “sting” is (unfortunately) virulently poisonous to all mammalians. Wet Faeries are loathe to sting anyone or anything, using their barbed fronds as a last line of defense, but if stung, most swimmers will suffer respiratory arrest, and die within minutes, usually drowning before they can make it back to shore.

Alchemists, druids, and less savory characters have studied these creatures over the years, and have predictably found all the ways Wet Faeries could be exploited. Morbidly humorous, some bards find it, that the Poisoners and Assassins Guilds as well as the Healer’s Union, all prize these creatures. The assassins use the extracted venom in obvious fashion, while the priests and healers use the still-living jelly-fish to sterilize other poison potions and to cure those already poisoned on death’s door.

It is known that a certain Earl Von Trumble keeps his vast castle moat stocked with Wet Faeries, the waters so clear that every bone of every one of his past enemies can be clearly seen on the bottom, twenty two feet below.

Encounter  ( Any ) | June 20, 2014 | View | UpVote 5xp

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