A symbol of achievement, an icon of arrogance and pride, a pinnacle of alchemical purity.
"a new (scientific) truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it."
Known as the Witch-Queen of Togaille, the White Lady, and the Liche Elfbane.
Manufacted during the heyday of the Old World, these rods contain the elemental power of flame.
A social group of women who meet for purposes of ‘knitting’ and sharing gossip.
only peasants and commoners call them wizard’s robes, those of the art know their true name.
By Merlin’s Beard!
Dare you approach the great and mighty Modock! KNEEL!
A cold and cadavorous collection of nefarious necromancers.
There was a mage once who dreamed of magic being there for everybody, and with his "Leveler" wand he might well have turned his dream into reality.
30 slingers of spells, vendors of enchantment, and bizarrement.
Thirty Mages for every kind of magical world out there.
Do as thou Will…
I will make a prison that is as inescapable as the crime that infests our cities and towns
No, no. This hasnt been done correctly. Move aside imbecile…
On the surface, Sir Edmund Verney is a very good man, deeply loved by most citizens of Karnivhal. He is a war hero, knighted on the battlefield,a curer of diseases, and one of those who purged the country of evil mages. However, he himself has a deeply hidden secret life, that he wants very much to keep hidden by any means nesscessary…
In too many games, role-playing takes a back seat to Kewl Powerz, a tag given to the multitude of spell lists, special abilities, and innate powers claimed by a character. Many times this is a problem of munchkins, or blowing up stuff becoming more important in a game than role-playing though alternate personas.
Many of the worlds woes can be laid at the feet of deranged, socially blind, and irresponcible wizards. The doddering old mage locked away in his tower, answerable to no one but himself is a hazard to himself and to those unfortunate enough to live close by. The Upright Society of Civic Mages plan to change this problem…one way or another.
The Understar is the ruler of a people who no longer exist, a sorceress schooled in magic that yearns to be forgotten, and a master of the 9 Monsters.
This is the staff used by the Traveling Wizard on his journeys. It is a powerful staff with a past even older than the wizard who carries it. This item has a past, and there is more to it than meets the eye.
Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all.
A regression into a fantasy childlike state.