Tattoo Freetext

Longspeak
September 13, 2016
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Comments: 5
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Votes: 2 / 5.000000
The Scribe of Far Wind    Articles  (Fiction)   (Gaming - Genre)

Immortality, at any cost

Scrasamax
June 25, 2016
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Comments: 3
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Votes: 2 / 4.000000
GeneBranding    Items  (Other)   (Campaign Defining)

It's not enough to be GeneFixxed, everyone has to know that you have the best GeneFixxing possible. The best way to do that is to have it visible.

That's why VendiGeneticia has released it's GeneBrand technology. Customers have the choice of nine different brandings, from the subtle VG brand discretely placed at the customer's request, to the deluxe armband, to the VG enthusiast skin mosaic, popular among our artiste community.

Longspeak
October 20, 2014
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Votes: 3 / 5.000000
Seven Forms Ascendant Hunter    NPCs  (Major)   (Combative)

This new version of Hunter is inspired by some insightful feedback by PoisonAlchemist. PA's comments highlighted issues with the internal consistency and motives of Hunter, and also some things in my head which never made it onto the page. After chatting with PoisonAlchemist and others, I decided to re-write this character as a new submission to allow a side by side comparison. Presented here is the new Hunter, co-written by PoisonAlchemist.

Scrasamax
November 16, 2013
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Trace On System    Items  (Other)   (Non-Magical)

The Trace On System, abbreviated as either TOS or TRON are a series of epidermal implants and nano-fiber filaments implanted to improve the reflexes, balance, and agility of the augment wearing them.

valadaar
November 12, 2013
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Votes: 6 / 4.083333
10 Magic Tattoos    Items  (Other)   (Magical)

Magic that really gets under your skin.

Selected Freetext

Tattoo (5)


Associated Freetext

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Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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