Swamp Freetext

Silveressa
November 24, 2014
Hits: 997
Comments: 13
Ideas: 1
Votes: 10 / 4.150000
Swamps 101    Articles  (Regional)   (Swamp)

The classic swamp, filled with a purveying dampness and faint mist. Clouds of buzzing biting insects drift over vast expanses of soggy marsh and brackish water. Lone trees tilt towards the sky, struggling against the purveying rot.

Swamplands are a unique environment and therefore offer you unique game play options.

This article will give you ideas on how to bring your swamps to life and make the most of these interesting settings - regardless of how powerful the PCs are.

Murometz
November 1, 2014
Hits: 799
Comments: 13
Ideas: 5
Votes: 9 / 4.277778
Time Spent With Trolls    Lifeforms  (Fauna)   (Swamp)

Some field notes on Trolls, courtesy of T.H.I.S.

Erfunden
October 17, 2009
Hits: 2438
Comments: 9
Ideas: 0
Votes: 5 / 4.800000
The Bagabond    Lifeforms  (Intelligent Species)   (Swamp)

In the dank,dense areas of the world where the vigorous and the decaying are intertwined and indivisable, lives the wise bagabond.  But getting him to impart his knowledge is quite a chore.

Maggot
January 22, 2009
Hits: 1914
Comments: 4
Ideas: 0
Votes: 2 / 4.500000
The Ragori    Lifeforms  (Intelligent Species)   (Swamp)

A reclusive race, the Ragori live deep in the heart of the Purvis Swamp.

Murometz
February 18, 2007
Hits: 7505
Comments: 26
Ideas: 0
Votes: 15 / 4.566667
The One-Eyed, Red-Eyed Crow    Lifeforms  (Unique)   (Swamp)

Despair! Despair! The Dread Crow’s Glare!

Murometz
February 16, 2007
Hits: 9900
Comments: 20
Ideas: 15
Votes: 10 / 4.400000
Denizens of the Swamps, Bogs, and Fens    Lifeforms  (Fauna)   (Swamp)

Beware the amphibious wolves my child, and most of all, avoid the red-eyed crow!

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Swamp (6)


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Random Idea Seed View All Idea Seeds

       By: Agar

Weapons or equipment that is heavily relied on can be "named". Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be "named".

Ideas  ( System ) | November 5, 2002 | View | UpVote 1xp


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