Religion Freetext

Scrasamax
February 18, 2014
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Votes: 4 / 4.625000
The Brotherhood of the Land of Nod    Society/ Organizations  (Criminal/Espionage)   (Area)

And Cain went out from the presence of the LORD, and dwelt in the land of Nod, on the east of Eden.

Scrasamax
January 6, 2014
Hits: 423
Comments: 4
Ideas: 0
Votes: 3 / 4.000000
Prosperity Christian Convention    Society/ Organizations  (Religious)   (Trans World)

The PCC is the second largest religion in the Atlantic Federation.

Dossta
March 12, 2013
Hits: 951
Comments: 21
Ideas: 1
Votes: 11 / 4.500000
The Players Cult    Society/ Organizations  (Religious)   (World Wide)

"If you take out all the bullshit about the machines and the crappy prophecy, The Matrix was pretty close to the truth.  Just think about it for awhile and you'll see how much sense it makes.  And really, if you were trapped in a game and couldn't wake up, wouldn't you want to know the truth?  So you could do something about it?"

" . . . Still haven't convinced you, huh?  Here, tell you what: I'll give you my card.  Whenever you feel like learning the real truth of this world, give me a call.  I'll show you the ropes."

Dozus
December 10, 2012
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Comments: 9
Ideas: 0
Votes: 7 / 4.714286
The Way of Divine Wealth    Society/ Organizations  (Religious)   (Regional)
"O Divine Broker, merchant of souls, bless our transaction, make it holy and righteous in Your sight. May those that profit from it be ever prosperous, and earn our reward in Your Sacred Market. Release us from our debts, and grant us lucrative exchange now and forever."

- Prayer before a trade, from Bashad the Spectacular's "The Handbook of Divine Wealth"

Any number of clergymen might be accused of putting their demands for secular wealth over their spiritual needs. Even these, however, would never claim to worship their prosperity. Yet such is the case with the followers of the Way of Divine Wealth, a religion of uncertain history and unabashed cupidity.

Scrasamax
September 13, 2004
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Votes: 10 / 3.900000
The Charter    Plots  (Discovery)   (Single-Storyline)

Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…

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       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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