Devil Freetext

PoisonAlchemist
February 24, 2015
Hits: 1134
Comments: 6
Ideas: 1
Votes: 5 / 3.900000
Ballad of the Malconvoker    Locations  (Area)   (Plains)

A 99 word poem of a small town, and the demon who guards its chapel when the mists rise.

valadaar
April 30, 2013
Hits: 1283
Comments: 7
Ideas: 0
Votes: 5 / 4.400000
The Devil Of The Mountain    Lifeforms  (Third Kingdom)   (Mountains)

Rumors of gold and more, spoken on the wind draw the greedy to their doom.

EchoMirage
November 21, 2010
Hits: 2638
Comments: 10
Ideas: 0
Votes: 7 / 4.714286
The Saintmakers    Lifeforms  (Ethereal)   (City/ Ruin)

“Swiftly, repent! The Saintmaker is coming!”

EchoMirage
October 24, 2010
Hits: 3055
Comments: 15
Ideas: 0
Votes: 12 / 4.791667
30 Tieflings and the Gifts they bestow    NPCs  (Extras)   (Criminal/Espionage)

For your pleasure and entertainment, here we present, thirty fiendlings seasoned with a whiff of brimstone, teasingly clad in shadow, accompanied by tunes played on pipes of angel-bone; likewise do we tell of the gifts they might bestow upon one in their favor.

So get them before Hell freezes over!

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Devil (4)


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Random Idea Seed View All Idea Seeds

The Maze

       By: sirgarberto

As far as everyone knows, the Maze has always been there; the strange pair of gates set in the side of a mountain a common feature in every painting of the area, no matter how ancient. One white, one red, nobody knows what they're made of but they resist any attempt to damage them; they’re always slightly cool to the touch no matter the weather, they have a very reflective surface, and if you look at them in a bright light, sometimes it looks as if they glow on their own.

The important thing is what’s on the other side of them, of course. The Maze itself is a strange place where the normal rules are suspended, and its own set takes their place. It’s a place filled with puzzles and riddles, monsters and traps; it’s always consistent with itself in any single run but is never the same two times around, and sometimes you could swear it has a sadistic streak, delighting in tricking the unwary adventurer.

It is a dangerous place, as so many people will rush to tell you; most people who go in never come out, and even those who do usually end up scarred for life. They also bring out with them enormous piles of riches, which is why people keep going in anyway.

Ideas  ( Dungeons ) | January 16, 2016 | View | UpVote 7xp


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