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  • Hardville By: Maggot
June 14, 2008
Hits: 3173
Comments: 13
Ideas: 0
Votes: 10 / 3.850000
Tabs' Candy Carnival    Locations  (Establishment)   (Any)

"Look children!  Is it the Fun Faire, Extreme Sensations, or Tabs’ Insanity today?"

Cheka Man
June 8, 2008
Hits: 4320
Comments: 10
Ideas: 0
Votes: 8 / 4.062500
30 Cities    Locations  (City)   (Any)

30 Cities with their teeming multitudes and famous landmarks.

May 28, 2008
Hits: 6766
Comments: 26
Ideas: 1
Votes: 5 / 3.500000
30 Pocket Dimensions for Supers and Modern Horror    Locations  (Other)   (Any)

Pocket dimentions for Supers and Modern Horror. With some modification many are useable in other genres

May 15, 2008
Hits: 2338
Comments: 5
Ideas: 0
Votes: 3 / 3.833333
Clock Tower of Elmwood    Locations  (Fortification)   (Plains)

Clock Tower of Elmwood - It appears ready to topple, but it has always appeared that way as far back as any living could remember.

May 14, 2008
Hits: 2239
Comments: 11
Ideas: 0
Votes: 6 / 3.750000
Heartline EMS University    Locations  (Establishment)   (Other)

A college campus for modern day settings, where things are more than they seem at first glance. (Good for a horror or mystery setting)

Cheka Man
May 13, 2008
Hits: 2112
Comments: 2
Ideas: 0
Votes: 1 / 4.500000
Castle Strelock    Locations  (Fortification)   (Plains)

Castle Strelock is well known from the crimson banners on the towers and the vines on it’s walls, and from the rumours and tales of the beautiful damsel trapped within it.

May 10, 2008
Hits: 2188
Comments: 9
Ideas: 0
Votes: 7 / 3.642857
Dempree Dupree's Emporionic Bazaar    Locations  (City)   (Any)

A rundown shop of old joys, now just a wreck, with a little touch of mystery.

April 28, 2008
Hits: 6148
Comments: 25
Ideas: 0
Votes: 17 / 4.352941
Silver Oak    Locations  (City)   (Any)

A small village situated near a medium lake,with inhabitants and history that is more unique than one might expect. Suitable for any fantasy/low tech setting.

Siren no Orakio
April 6, 2008
Hits: 3345
Comments: 16
Ideas: 0
Votes: 10 / 4.100000
The Grave Of Major Tom    Locations  (Other)   (Space)

Here am I, floating in a tin can, far above the moon, Planet Earth is blue, and there’s nothing I can doo.

March 29, 2008
Hits: 3159
Comments: 13
Ideas: 0
Votes: 4 / 4.125000
Sil'Tessa - a jewel clad in ice    Locations  (World)   (Tundra/ Arctic)

A fey kingdom fallen, with winter triumphant. A dream frozen, to be thawed by might and heroic deed.

March 29, 2008
Hits: 576
Comments: 0
Ideas: 0
No votes
Starbase Z26    Locations  (Other)   (Space)

A salvage and scrap yard of the UFP

March 19, 2008
Hits: 3041
Comments: 6
Ideas: 0
Votes: 6 / 4.333333
City Image- Sarkushen    Locations  (City)   (Mountains)

Of old, this city was the home of a coven of the Sarkukai, foul devotees of Sarku, Lord of Worms, the God of Rising From The Grave. Though they were driven out, the city remains tainted by the memory of that ghastly cult.

March 2, 2008
Hits: 3307
Comments: 8
Ideas: 3
Votes: 5 / 4.400000
Mad Magic    Locations  (Other)   (Other)

When wizards go mad, what curious ruins do they leave behind?

March 1, 2008
Hits: 6429
Comments: 22
Ideas: 8
Votes: 11 / 4.636364
Beachcombing 101    Locations  (Area)   (Water)

Beachcombing and coast-hugging, fantasy style. Animal, mineral, and vegetable. Sea-Junk. Flotsam and jetsam. Encounters and other oddities.

February 13, 2008
Hits: 3034
Comments: 4
Ideas: 0
Votes: 2 / 4.250000
The Gloom    Locations  (TransWorld)   (Tundra/ Arctic)

Once merely a minor Realm of an ambitious Prince of the Nether, the Gloom has been conquered and now lies ruled by Winter’s cruel grip.

February 3, 2008
Hits: 2100
Comments: 6
Ideas: 0
Votes: 4 / 2.750000
Winded Warrior Resthouse    Locations  (Establishment)   (Forest/ Jungle)

The establishment is run by an elderly goblin named Sax Stoneswiller.  Providing this service to non-goblins is much more lucrative than what he was able to receive with his clan.

January 21, 2008
Hits: 2404
Comments: 7
Ideas: 0
Votes: 5 / 3.400000
Lower City MoonPad    Locations  (Establishment)   (Any)

While every ship has antigravity engines in this day and age, leaving a full gee planet can take most smaller ships quite a while. The presence of numerous anti-gravity fields can cause interference and fluxation in power broadcast, some comm channels and of course, cause "traffic control issues" as they are flying out. There is a better, safer way to launch them.

Maxwell Cyler, Developer, to the Congessional Areospace Committee

January 20, 2008
Hits: 7057
Comments: 13
Ideas: 21
Votes: 5 / 4.400000
Terrain Features    Locations  (Other)   (Any)

These are minor things that can be dropped in anywhere to add "narrative flavor", to make it more than just another road, field, forest or beach.

January 12, 2008
Hits: 4344
Comments: 17
Ideas: 0
Votes: 10 / 4.350000
Epoa    Locations  (World)   (Other)

A world of drifting sky islands and air ships

Cheka Man
January 9, 2008
Hits: 2450
Comments: 6
Ideas: 0
Votes: 4 / 3.125000
Geyser Gaol    Locations  (Area)   (Tundra/ Arctic)

In the summer there is a small stone jail for those who are caught breaking the rules of the Sorcery Springs Geyser Basin, but in winter they are imprisoned within the warm waters themselves. No bolts or bars are needed, the cold takes the place of prison walls.

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       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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