Located on a world near the heart of Kel’Regar space, Nath’ar’Selass’Resan is a world renowned amongst that kind for it’s beautiful art, high technology, and the absolute lack of things that can kill a woman in dignified fashion.
topled down glory, and trod upon by time. Doth thy hollowed splender diminish? Nay, for Palisander, you grew bright in the imagination, always out of reach.
The Ark of Eden was created to be humanity’s future, now it is the future of humanity that lies lost in the blackness of space.
The Ogre charged at the small goblin and ran out after it only to find the dried crust cracking under it’s feet, plunging it into the ooze. It roared with rage, but the more it tried to escape, the deeper it sank. "Welcome to my homeland," said the gopblin with an grin on it’s face. "You were a fool to chase me in here, and now I’ve got you right where I want you…"
‘‘I know where you can find just what you’re looking for. Give me a few days and I’ll get it for you. Trust me, it’s better if I get it for you. The only place in the city that has exactly what you’re looking for is the Hardville ghetto. It’s dangerous for most folk to enter that place unles they know the right people’‘.
A forest of perpetual Autumn
"How far? Ye’ll know ye’ve found Malver’s Way when ye sees the Arch."
A magical place of weapons and armour beyond mortal imagination
Drachinacht, City of the Dragon King.
It is pretty.
Yes it is. A man could get lost in himself there.
Is that a bad thing?
Depends on the man.
11 great statues of lost gods being chipped away by the condemned.
Glistening in the light of Acheron, the crystalline structure of the Atrium is a fragment of Earth, carried across the void; a snapshot of green and blue amid the pale tans and reds of Tarterus, a promise and a dream.
The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.
"The time I spent in East Point was almost as hard as time in a military prison would be," said the Colonel to his junior officers, " but I am pleased that I went there as it made me who I am today.
Everytime you look at something in The City, there is something going on behind it. It is a moment caught in the tangles of time of some other persons life. It is those little moments that make The City seem so alive.
The forgotten realm
It was three years ago that I entered that strange door… and I have not found my way back home since then.
When the king ordered the ‘igh Necromancer put to death, ‘is laboratory just up and walked away!
Lieutenant Andrews, 22nd Imperial Guard Division
The Earth-That-Was got used up.
The folk that could made for the sky, and made themselves a new home out here. They made a dozen worlds and all their moons just like Earth, but it weren’t all roses and sunshine.
The government, in their vast and mighty wisdom, made the worlds of the Core great havens of culture, medicine, and trade, then dumped everyone else out on the rim with nothing but forty acres and a donkey, and expected them to be happy about it. Eventually, they decided even that was too much, and took back the one thing they’d let the Rimworlders have - their independence.
So naturally, there was a War. The people who just wanted to be left alone, versus the big bosses who wanted to control everything. The bosses won, of course; now everyone’s part of the Alliance and supposed to love, honor, and obey them, ‘til death do us part.
But that was six years and a few million lives ago. Purple or brown, we’re all just folk now. Out here on the Rim, we just do what we have to, take what we can, and thank Whoever every time a new day sees us still flying.
Except for the few of us they took everything from, whose daily prayer is just for a chance to get some of it back.
We’ll fly as long as we have to, but we’re looking for a place to land.
On their beacon, such that it was, we came in from the east, low across the wet and mud. When you get close to the Pielshome Field, the beacon is pretty useless. Visibility was good and I saw the oil lamps that lit the green circle we had been assigned by the controller. As soft as a leaf, I sat us down. A perfect landing graced with a perfect sunset filling our windscreen. The sun set rose, as the sinking began. The paving bricks they use to line the landing circles they only hold so much weight. The mud is everywhere here.
The Yugzhee, or "hedgehog-people", guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, "wall", upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice.
The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall "with them" via magic. Lower level characters will have to get creative.