The orcs love bloodsports, everyone knows that. If you go deep enough into their lands, you will find their favorite entertainment is the Talbar, the arena.
A 99 word poem of a small town, and the demon who guards its chapel when the mists rise.
There exists, within the interdimensional realm known as "Muir", a most holy city; a city of Gods, a city of Legends, a city with Dark Secrets.
A desolated blight on the face of the plains, and home to the Silvered Fang Tribe.
The ruined city of Oldport, destroyed nearly 200 years ago during a violent raid from the sea. During the day, a desolated skeleton of what once a thriving port city. During the night, magical splendor causes the city to regain its former glory and the dead rise to continue their lives.
The Court Away From Court
Whilst royal courts tend to be like each other in some ways, they can also be very different in other ways. Some may be places of fun where banquets and masked balls are common, whilst others are unpleasant or even dangerous and the nobility only attend because they have to.
The ruin that birthed a society; the Life and Times of a city in the throes of death.
Tauria is a republic, and has experimented with the ideas of democracy. That is, it used to be a republic. Now its a dictatorship, masquerading as a republic, with laws permitting the army to be thugs.
Home to the fabled Shining Towers, a gleaming beacon of light for miles around.
The California of the Cosmic Era, Turkey
The Forgotten Cemetery is famed throughout the world as a monument to the World War. Only the survivors of the Forgotten Battle and the cemetery's caretaker remembers its true purpose.
If they said Mriulnarth is the Heart of the Demons, then Ashantar is the Beacon of Hope for all humans...
One of the Cosmic Era's most populous and vibrant cities, Novo São Paulo also has one of the widest economic gaps with an underside illustrating its crushing poverty.
"Aye, Averoth! Land of banditry and corruption. Not a place for the faint o' heart, let me tell you. So's me and me mates went for a spell in them plains. We was lookin' for treasure, see, and them rovers and corrupt barons had it. So's we went, killed a bandit or two, maybe a couple o' orc tribes, and we made a fortune. 'Course, when we hit the Capital, we lost it all to thieves, hookers, and drink, but still, the memory of the weight of that sack..."
-Old Gerald, man in the pub.
Don't be fooled by their size and their somewhat intrusive wit, they're the best cooks you can find! - Ulrich Seidenhemd, Chief Magistrate of Neureik.
Mondaloa is a name shared by both a city and a deity. Mondaloa, the city, is built on layers of crypts and tombs that are far more opulent and majestic than the city that covers them. Mondaloa, the deity, is the god of rest, peace, and death. There is nothing Mondaloa desires more than to see the dead buried deep in their tombs where they can rest in honor and peace. But there is trouble: something is torturing the dead of the city, and driving them to madness and rage. Now, 500 years of honored ancestors are trickling into the city above, seeking blood and pain and death.
Within these Towers reside some of the most feared sorcerers ever to have blighted the lands of men.
100 Word Castle
After the PCs defeat (or force the rapid retreat of) a villanous necromancer/demon summoner, they discover a book. This book outlines how to summon a demon whose power increases according to the size of the summoning circle used to summon it. And after the PCs examine a map of the country, they find that the layout of the cities and roads match up with the required summoning circle. In fact, the final road that would complete the circle is currently in construction.
With anyone who can find out about the circle and the ritual to summon the demon able to somehow make the final road/line, and destruction of the cities and roads currently in existence out of the question (unless this is an evil campaign- that removes the moral quandary), how are the PCs going to solve this problem?