...and why they should be avoided like the plague.
Have you ever looked at a game in progress and wondered, "i dunno wat this is about."
Allow Moonhunter to posit an answer.
D’hui said, “What is “homebrew”?
One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.
You can talk the talk, but can you walk the walk?
A very short piece
This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.
a child is born and he is discovered to be a god and they need him to complete a ritual to end all evil, if the one true evil gets hold of him then he will use his life source to end the world, he is ocumpained by three warriors to help him on his way,