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MoonHunter
December 13, 2005
Hits: 5880
Comments: 12
Ideas: 0
Votes: 5 / 4.400000
PC Death and the Threshold of Acceptance    Articles  (Humor/ Editorial)   (Gaming - In General)

One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.

MoonHunter
December 13, 2005
Hits: 7705
Comments: 23
Ideas: 0
Votes: 8 / 4.250000
10 in 10    Articles  (Humor/ Editorial)   (Gaming - In General)

The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.

MoonHunter
December 10, 2005
Hits: 12836
Comments: 21
Ideas: 13
Votes: 9 / 4.388889
True Immersion    Articles  (Humor/ Editorial)   (Gaming - In General)

You can talk the talk, but can you walk the walk?

MoonHunter
December 8, 2005
Hits: 4166
Comments: 5
Ideas: 0
Votes: 2 / 4.500000
A perfect gamer is    Articles  (Humor/ Editorial)   (Gaming - In General)

A very short piece

MoonHunter
November 26, 2005
Hits: 3404
Comments: 6
Ideas: 0
Votes: 5 / 3.800000
Your Roleplaying Game Sucks    Articles  (Humor/ Editorial)   (Gaming - In General)

This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.

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Random Idea Seed View All Idea Seeds

       By: Priv8eye

A group that wished to be 'ever-living' instead was cursed with 'never-dying'. Thier flesh rotted and fell fromthier bones but still they lived on. Now as skeletons they continue thier quest to remove thier curse. As skeletons they differ in that they do not need controlled or summoned. They are fully fledged NPCs with drives or ideas of thier own. Stabbing and slashing weapons would not affect them.

Ideas  ( NPCs ) | April 28, 2005 | View | UpVote 1xp


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