One of the most heated topics in gaming is the arguments about player character death. Should the GM and the Players be antagonistic with each other? Should the results lay like the dice? What about story continuity and the investment in time and effort into the characters. Everyone seems to have strong opinions about this.
The journey of 1000 metaphorical miles begins with putting your hands on keys and typing away.
You can talk the talk, but can you walk the walk?
A very short piece
This one of many articles I am posting up about game design. It explains some of the minimum requirements for a product to be produced or even be “good”. This is also useful for posts as well.
The bloated corpse of a decaying gigantic creature is necromatically enhanced and fused with an undercarriage for use as a grisly and terrifying airship. The methane gas from tissue decay keeps it buoyant in atmosphere, but it can be even more flammable than hydrogen if it escapes...