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JPatterson's Profile

Our Author's latest news and articles.

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JPatterson - Social Profile

- Noble Minion of Scribbling

For Next Level: 490xp of 2255xp complete.
490xp

Hall of Honour

3 HoH

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- RANDOM
Items | 190xp

Lantern of Flameless Light

It is an unassuming, timeless marvel of mysterious origins and significant usefulness. It remains an artifact unto itself, providing illumination for those who need it in their lives, and moving on, ever ready to serve and light the darkness for the next master.

- RANDOM
Articles | 260xp

Imagi...Imagi...whut?

When was the last time you truly used, focused on, for any significant length of time, your imagination; your active, conscious, willful, artistic creativity, to get back in touch with that ability to appreciate the wonder that you yourself can create and bring forth, all from within yourself? Were you ever able to do that? Did you ever do that? Can you still do it? Do you do it when you game, as player or GM? Will you do it? Could this be missing from a lot of the newer, younger RPG'ers of today?

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“ The PCs are hired by undead to rid their village community of an invasive necromancer. As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters 'L' and 'H' due to some missing gums. 'Peeth issen...no 'arm...coin...peeth issen!' If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer. Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army. The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.”
Murometz
“ The PCs are making their way from village to village across a rural hinterland, when they spot a weird sign along a farmstead's fence, with an arrow pointing to the actual farmstead. 'CRAZY DANCING HOES!!' If they investigate, a rather sedate local farmer, explains to them that for a mere two coppers, they can witness the show for themselves. The show involves six ordinary, animated hoes 'dancing' on a makeshift stage, as the farmer accompanies them by slapping his thighs to keep the beat, and playing on his flute. If asked how the trick is accomplished the farmer demurs, not wanting to share his 'secret'. 'If you can get Old Man Purkiss to tell you how he gets his cows to spout poetry, I'll tell you how I make my hoes dance.' In reality, this minor encounter can lead to the PCs discovering that some localized, magical effect is active in the area. All kinds weird phenomena seem to occur in these parts. Perhaps the PCs have finally found the ley-line of mana energy that they have been searching for! The party's wizard gets excited.”
Murometz
“ The PC's end up in a strange world where the very rocks are made of gold and jewels.As such gold and jewels is worth very little, but the iron in their swords and belt buckles is suddenly worth a LOT.”
Cheka Man
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