Wrothgar
He's seen villages burn. He's thrown the torches, and he's thrown the water. He's been up to his waist in gold, and up to his waist in blood. He's seen it all.
Special Equipment:
-'Deathbringer'(Ancient Dwarven sword)
-A black, iridescent breastplate marked with blood-red runes (A Draegothic breastplate)
Appearance:
Wrothgar is an old, old man, though his aging was magically stopped in his battle against the god Loku-Daera-Gaira. He has strong, angular features, with blue eyes, and a nose that looks slightly splayed from being broken so many times. His hair is a dull red-blonde color and he wears it long and in a pony-tail down to his shoulders. He also has a large, Dwarf-like beard. He is very muscular, and has the physique of a barbarian, though he is not. He wears dirty, tattered clothing that shows the wear and tear of hundreds of years of use and mending. He wears a barbarian rune-amulet around his neck and a charm necklace given to him by the Tsungari Mountain Monks. He also wears a black, iridescent breastplate marked with blood-red runes which he pillaged from the Draegotha (Demon) Prince known as Understar. He usually wears a sort of tired-but-amused expression. He has a grandfatherly way about him, and he can't resist helping out those in need of advice or an extra sword for adventuring.
Background:
Long ago, Wrothgar was nothing but a farmer's son. He worked with his father by day and explored the local valley by night. He was curious, but he was not extremely adventurous, until the day he found the ancient ruin. He had explored deep into the ancient tunnels in the hills around his father's farm, when he came upon the ruined dwarrow of an ancient Dwarven race long extinct from the world. Afterwards, he went out every night into the forgotten dwarrow, searching it's passages, witnessing it's mechanical and architectural wonders. Finally, after weeks of sneaking into the caverns, he came upon an ancient tomb in the very heart of the dwarrow, and within the tomb, he found the ancient Dwarven sword that would be known as Deathbringer. From that moment, Wrothgar knew that it was his destiny to be an adventurer, and set off from the farm under the same moonshadows which had guarded him in his searches into the ancient dwarrow. Wrothgar became a master at his trade, and his renown grew and grew and grew. He fought with the monkey-folk of the Thousand Monkey Isles against the evil vampire-serpents of Kssshtrassss, and saw the deepest, blackest pits of the Inferno while battling the Draegothas, a godlike race of demons. He slew the dragon Myakaszuth and used it's bones to make a monument to his deed. But his greatest achievement is having stood against the God/Goddess of Chaos, Loku-Daera-Gaira, and lived. Since that confrontation, Wrothgar has not aged a day, and travels the world waiting for the time that the Death Spirits will come to take him away.
Roleplaying Notes:
-A good person to seek out for needed info
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? Responses (16)

Nice character. I like the idea that he is awaiting the Death Spirits, it gives him a sense of wistful resignation, the idea that he maybe his encounter with the god made him party to understanding that we don't have about the nature of life and death. I also like the way he was introduced to the adventuring lifestyle.
The only flaw I can see is that he is a little too stereotyped. He resembles Terry Pratchett's caricature of Conan. Maybe give him something that other barbarian heroes don't have...

Hmmm, I would have to agree with Ephe... It is a pretty dang good character, but there are some things I see that seem a little steriotypical. Then again, this is coming from me... the guy with the Oliver Twist character. I don't think this character really needs many changes, I like em the way he is. I must say, however, Randolphina is still my altime favorite character that you made. =)

Yep. She was a funny one, she was.

How did you guys get the idea that Wrothgar is a barbarian?

I didn't, he just seems a little barbarian esque. =) When people think of barbarians, they think of hulking brutes that are nomadic warriors or something like that. Real barbarians are ancient Germans from the time of the roman empire. They were called barbarians because, to the romans, it sounded like they were saying 'bar bar bar' when they talked. Ancient Germans were excelent warriors that were very skilled in two handed weopons. Although they weren't hulking brutes, they were still very deadly in combat.

Ummm... In MERP you can start out with a weapon more powerful than any weapon you could ever hope to find. It's not the weapon that makes the warrior, it's the man that wields it. I like this guy's story. =) I think Captain Penguin did a good job.

Anonymous, what's wrong with you?!! (Slaps anonymous upside the head with a large trout)
-First of all: 'missing theeth'.
-Second of all:'Training, carrfully Thought out plans, and a scense of adventuring'
-Third of all:'The descpritive ness i will give to you'
-Fourth of all:'Thies'
-Fifth of all:'Dosnt anybody think that it is odd for an apprentise charcter to achieve a weapon in the very beggening of his adventuring sceme.'
I think enough has been said.
Also, HE IS NOT A PC! HE IS AN NPC!

Keep in mind that there is international viewing here and english is not everybody's first language.
Also, what is wrong with a missing tooth or two? You have to admit the character is quite a lot like Hercules with all the tasks he accomplished. How would you fit an NPC like this into a campaign? Maybe a legend unless you were playing a high powered game. Not sure I would use him as an information fountain unless part of the adventure was to actually find him.

Perhaps, there is a legend that speaks of him fighting an opponent within the halls of an ancient ruin and he died; leaving behind his valuable weapon and treasure.

Maybe he didn't want to be found, and was in disguise and feeding the characters false information, though his true identity is revealed when confronted with an old adversary.

Well, I know we have an international audience, but it just irritates me sometimes. Sorry.
But I still have a problem with Anonymous: Why does everything have to come at a price? So there was nothing guarding the sword. So what? Not every ancient race filled their hallways with monsters and traps. Perhaps the ancient dwarves died out, but never expected someone to come in and take the sword, yeah?

This is an interesting character, I love the background on all the stuff he's done. Reading the comments about him looking/sounding like a barbarian, I'm struck by the idea that if *we* think he's a barbarian, maybe other people would too. Like if he's asked by some king to save the kingdom and the nobles who haven't heard of him or don't believe his stories look down on him for his common clothing and appearance.
BTW, I just have to correct a few things hopfrog said about barbarians: the romans considered anyone who wasn't roman to be barbarian. Our word 'barbarian' stems from the Latin 'barbam', which means beard, and you can tell why they gave them that name.

I like the concept of this NPC & will probably use it in an upcomming campain. However I agree with strolen that meeting this NPC should be (at leat at first) a major part of the campain itself.
However I think that to make things less complicated for me & more complicated for my PC's I will have them meet this NPC & get advise from him, BUT I'll make this seem like getting advise from some 'old timer who thinks too highly of himself' so that my players won't realize who he was until it's too late to go back & ask for more information.

Did someone mention Beowulf?

Big sword, big guy, cool armor, he does sound like a barbarian, but whats wrong with barbarians?
Great one Capt.
-Drackler Wyrmdragon, Cronddelshno the Snakedragon
O.o

Your campaigns must have been something to behold!