Travelling merchants by trade were the Trotters, they travelled far and they travelled wide, Three sons they were and a daughter yet nowhere a home was except the roads side. Home was not one place or prefect, and trade they would in any country or county fair, buying and selling was something every Trotter did perfect, any place or anywhere. Though crooks or criminals they were not, the trotters thought not of tricky trading. Barter little for a lot, dimes for dollars, that was what Trotters did without a second thought. All sales were final and they were never caught.

Robert Trotter was the trickiest trader of the Trotters, and would haggle and barter out of his chores in the family larder, often in exchange for doing classwork in a noble brat's academy. Though knowledgeable Bobby became, a noble he was not in name. Arts and etiquette, numbers and letter as well as languages and lecture, none was Bobby's better. And when opportunity came Robert a magician's apprentice he became!

At the illustrious academy of magic elementary, Trotter - the elder, was not to be undone or made wary. Through the looking-glass, Robert now a Trident he would pass, not a Trotter in name, he would continue his family's tricky trading all the same.

As a student, as he had in young Trident's place before, he excelled, and at the academy he studied even more. Conjuring, casting and Conflagrations, all perfected by young master 'Trident', but to his instructor's surprise the art he mastered was enchantment.

A prized student the magicians apprentice had made, another student; however, had won an accolade, fawned over by professors and his students, and placed on parade. But as he promised to not be undone or outdone, he set out to compete, and as a proud Trotter, he would let himself be beat.

Day in and day out the library and labs Robert was always about. When questioned of his motions, he explained he was fetching his master's potions, but secretly crafting a wand is what he pained. In the end an ebony wand was made, it would be known later as Trotters Unfair Trade.

Many tricks could be done with his new enchanted ebony, his favourite was pulling off his hat to reveal a bunny. The magic was more than a simple cantrip or conjuration, for instead it relied on a tricky teleportation.

Trotter's magic was common enough, for Robert never traded for any complicated stuff. By poking and prodding the rabbit, he'd exchange it for toads, bats, or crows out of habit.

With the wand in hand he would gently poke on one thing, a second tap on a similar object would result in a trade by teleporting. As Robert was an expert tricky trader, it wasn't long before he'd prod an item and trade it for something later.

As Trotter soon discovered, limits on its magic were uncovered. While in sight it must not be, within twenty paces it was quite easy.

There was no bickering but the magic worked on the rule of bartering. Rotten meat could not be traded for a steaming pie, but one could swap a loaf of stale rye.

A simple question of trade was needed, and trade would be done unless objections were pleaded.

He found that speaking to the empty air, worked as well as bartering in any market or fair, as it was only when opposition was offered that the target failed to swap position.

To use the wand one must touch the item one wants, touch an item in your backpack that you want to trade (which is inferior to the item wanted but which must be a item of some use) and ask to trade.If nobody is around the spell will work, if there is someone around the spell will work unless he or she objects.

Therefore the trick is with others to cast the spell whilst engaged in legitimate trade. After the spell is successfully cast you walk away, tap the item you want to trade again with the wand, and it will teleport and the item you want will be in it's place. The item wanted must be within sight and not be within any locked container of any type.

If in a fight you offer to 'trade blows' and the other objects the same principle can apply to wounds (a scratch on your body can be exchanged for a sword cut that your attacker has given you.)

Magical Properties:

This wand is in affect a Theives Wand as it can teleport objects (although not people or animals.) There is no other magic in the wand.

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