8 Votes


Hits: 5060
Comments: 10
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 796


September 10, 2008, 6:44 pm

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status


The Road


The Road… traverses Time—Time past, Time to come, Time that could have been, and Time that might yet be. Some people have the ability to access the Road and travel it from Time to Time and world to world.

This is a location that define a setting, a campaign. It is not something to casually drop into your world unless you want to center your campaign around it (players will take to The Road like ducks to water). It works best with modern characters travelling to places new, but you can use any group of people.

Time is a roadway, with exits and side-roads leading not only to the past, present, and future, but to many variations thereon.

The Road appears to be a well maintained road of the best kind. For some campaigns it will be a Roman Imperial Road, others just a well packed dirt road, yet others still a super highway (and in some campaigns it will change with the times). North on the road leads to the future (usually); to the South, the past. Along The Road there are varous signs that mark side roads. Those signs list various times and places. If one follows that side road (ramp), the side road will lead to that time and place.  (The Ramps seem to exit out on a main road/ path for the area). Most of the exits in a given area lead to the same time, just different places, but not always. Some odd ones lead to the past or odd worlds. Some of the branching roads lead to side roads, where alternate histories exist (or what some people think of as alternate history). 

The terrain along The Road is archetypal. It is just the open terrain and a lone road running through it. It is not all abandoned. Along the road, far and between, there are various inns and services, of people who travelled the road and for some reasons decided never to go on. (Most of them just got lost and could not find their home again).

Only a small number can find The Road innately (They have a pathfinding knack). Others can be led to it, but will have difficulty refinding the exit/ entrace. (If someone travels the road for a while, they might pick up the pathfinding knack). 

A small side note: If you change the past and reach The Road, you will find the newly appeared sign that leads to the alternate timeline you created. You can travel up that road if you want. If you can change the event enough times (finding most of the exits) you can make your changed history part of the main road.

A tip of the hat to Roger Zelazny who created all the good ideas in the multiverse.


The most common plot is that some Gandolfian Cosmic Mage type finds the PCs and recruits them for a mission into the past (or future). The most common of these missions is to retrieve something "lost to time", but there are other options. Changing an event or participating in some event in the past may be the event the Cosmic Mage decides must be done.

The PCs buy a Road Walker’s horse. It knows the way back home and might end up taking you part way there. They might then visit the past accidently, picking up clues that will help them resolve a future storyarc when they return home.

One of the PCs might be lead to The Road by a Goblin Guide, all in the attempt for them to find their father. Then they have to face down the monsters chasing him.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 10 )
Commenters gain extra XP from Author votes.

December 4, 2005, 15:11
I wonder how this got a vote without a comment. Well I endorse this thread. Of course, I wrote it. But Roger Zelazny wrote RoadMarks and Amber and this post is a homage to him.
May 25, 2007, 2:04
More shameless bumping.
Voted Scrasamax
February 2, 2008, 1:43
Aside from being The Attack of the Parentheses, this is a fairly nice submission. I like the road analogy for time traveling, though I must admit I've not read Amber or Zelazny so I'll have to take your word on it ;)
September 10, 2008, 0:11
One should read Roadmarks. It is some fun popcorn for the mind.

The Amber Series (first seven) really should be read by any serious sci-fi fantasy fan, just like you should read The Lord of the Rings.
March 3, 2008, 16:50
An Addition

Up the Road a little way from Now, you will find a number of offramps for The City. In fact, you can see The City from the Road, even if you don't stop.

The Road is a central point on the Multiversal Web of HappenTracks and WorldLines. Some would call it Cynosure, while others would call it The Only City. From the City, you can travel to just about anysphere or realm in the 'Verse.
September 10, 2008, 0:10
Updated: Updated for some very bad capitalization mistakes.
Voted axlerowes
October 30, 2009, 16:46
Nice enough idea.
Voted Moonlake
July 6, 2013, 0:25
Quite nice concept, simple but having great utility uses.
Voted valadaar
February 9, 2017, 11:18
I like this idea. Might have to give Amber a try.

Voted Cheka Man
February 24, 2018, 12:31
I like this idea.


Random Idea Seed View All Idea Seeds


       By: Yokima.van.zephrill

Tämbourine is firmly placed on my back ,to unsheathe this sword I simply have to say "re clouse" meaning come to me or i can just reach over and unsheathe it the old fashioned way. This sword was created to my liking tambourine is made of raw-like metals I found in different regions as I begun to forge the metals together, I’ve noticed that the raw metal materials were different pieces to a wide variety of swords that were used the past and present, being so most blades have a sheer grey texture Tambourine’s blade became black as the depths of the oceans. The blade expands to 6” which weighs 426lbs the sapphire jewel placed on the tip of hilt (upper middle center of the base) it emits a aura texture of purple which weighs 24lbs the jewel is un-breakable it negates magic for tambourine has a mind of its own only belonging to me it finds a worthy opponents who doesn’t use magic or any type of power to their liking which I can agree with(who would want an opponent that abuses their powers to kill for no reason or to avoid dying by honor tambourine fights with honor and accepts its glory or defeat) I’ve named the sapphire Sophia because not only that its rare and radiant it resembles my burning passion for my love Sophia. I made the hilt to be a length of 15 inches its frame is created with fine katchin (very thick and heavy metal) it alone weighs 50 pounds its texture is black like mixture of, I made it to be a cruciform hilt so it has room for two hands. I I made the blades hilt aprox. 2”, the blade is double-edged but the left side of the swords frame can block and or negate ones attack if needed, it weights 500lbs making it nearly unmovable. To go up against this sword is to quickly find your own death. Tambourine is a twin sword to Terra.

Ideas  ( Items ) | February 20, 2010 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.