The Armor of Glorious Returns
A guaranteed life-saver in some situations, a good armor anytime. Several miraculous death-and-return situations were observed on its wearers, but seldom attributed to the simple leather armor.
The armor is made of some fine kind of leather, it is thick, but durable. There are still faint traces of a clenched fist, painted long ago on the breast. The design is quite old, but who cares if it is useful.
Background:
The armour is a completely forgotten relic, of a religion known to only a few scholars now. Gone are the days, when tribal conflicts were resolved by a simple duel. The tribes have selected their champions. Two warriors, each wearing the Armour, fiercely battled, until only one man left standing. The wondrous powers of this armour kept both the winner, and the loser in shape, sure thing. Unfortunately for the loser, he was moments later sacrificed to the terrible gods of war, that hunger for the living, and would not be appeased by a mere corpse.
The tribes are gone, the priests forgotten, only the armour stays as the last proof of their civilisation. On the inside are faded incriptions that few could decipher now (and fewer would notice...). Two armours exist, but the other one may be anywhere.
Since its creation it had many owners, most of them survived the theft and may be seeking it even to this day.
Magical Properties:
Sometimes the wearer does not recognize the power until the moment of 'death'. The mischievous DM may not reveal it for a time, to confuse the player. But any character active in combat will soon find out...
The armor converts any real damage caused by melee weapons into subdual damage. The character feels hurt as in real combat, and feels the pain, so after loosing all hit points, he merely passes out, but does not die. The character is also 'protected' from kicks and hits.
If a character should 'die' in this way (= is knocked out), a Fake Death effect is projected on his body, until he regains his consciousness.
Certain attacks of monsters, like being hit by a tail or claws, will again cause only subdual damage, or will be half real - at the DM's discretion. This may be also true for certain martial arts. Other damage, from missile weapons, or monster bite or claw attacks is always counted as 'real' damage.
The character, if in ordinary man-to-man combat, does not die of his wounds, even if he should. The wounds itself do never bleed (unless real damage is caused), or bleed only slightly. It should be noted, that despite the pain and the slight shock of not dieing, the 'wounds' - bruises and cuts - heal much faster than real wounds would. The character may start to feel reckless and too bold. But as mentioned above, the armor does not protect from all kinds of damage, and once you are K.O. or really dead, someone may take your possesions, incuding the armor. The armor changed owners several times this way. On the other hand, a 'corpse' that came alive again scared more than a few would-be-robbers.
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? Responses (15)

Other than a silly name, a good item all around.

Am not good at inventing names. Anyone knows some better?
Was thinking about a weak fighter, that is 'killed' and 'revived' over and over, always attacking and annoying those heroes...
...just a passing thought, don't mind it.

'The Armor of Return'

I like the name of the armor, I like the idea, I am just wondering how it fits the rules....
(when at minus 10, subdual dammage normaly reverts to real damage, but perhaps I should read: the armor makes sure this does not happen....)

This is a 'rules-less' site. We try not to confine things to D&D or Palladium or any kind of rules systems.

Plus it is magical, the rules of death are cheated by the magic armor regardless of the system you are in, have it do whatever fits your game. Give them real damage after -10 and let them die of unconscience pummeling (if people even do that) if that is your wish, or say the magic saves them, doesn't really matter in the scheme of things. Magic will do as magic does or as you desire.

If stolen, I assume that the beaten person would still be revived since the armor already did what it was suppose to, ie. convert it to subdual damage. So they would heal, albeit a little slower.
Give it to the enemy. Especially one that was difficult and has been causing them much problems. If they take the armor, fine, if not, then all the better. Either way, 'Johnny's back.' Great way to bring back your favorite villian. Convert whatever they are wearing to this. Ta da.

I've got a better name for the item, since we were looking for one:
The Armor of Glorious Returns

very, very, fun item. Im going to have alot of fun with this one.

The only thing I missed was a bit stronger background. Like, how was it created and the usual. Otherwise a good item. The Armor of the would-you-please-die-soon hero, comes into mind. But then...
Anyways a good item. 4/5 for the lack of background

Special thanks goes to the Captain. Name was changed to his fabulous proposal.
As for history, I concetrated more on the effects, and it shows. I promise I will create a history worthy of an item you gave a 4.

I should really not promise things I cannot fulfil fast. It may not be a 4, but it needed a change. So updated.
One question that remains, what would happen if two warriors wearing the Armours would battle again, like in those old times?

I like the conspiracy angle.
If anybody did find out about the armor and wanted to fake their own death....
Perhaps given as a gift to somebody who is then 'assassinated' but really kidnapped.
Man in the Iron Mask type deal where somebody must be 'murdered' to protect them from true murder.

This is pretty nifty, though the mechanics seem a little clunky.