Intelligent Species
4 Votes


Hits: 5801
Comments: 6
Ideas: 2
Rating: 2.75
Condition: Normal
ID: 2267


March 21, 2006, 4:25 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Replacements for Hobbits


Lets face it the Hobbits are dead and gone so if you would like to create a race to ease the pain of their departure or use necromancy to bring them back from the dead then this is the place for you.

Lets face it the Hobbits are dead and gone so if you would like to create a race to ease the pain of their departure or use necromancy to bring them back from the dead then this is the place for you.

The Hobbits provide a balance in a world with so much evil races. The Hobbits represent the peaceful guys that represent what the PCs (the really heroic ones, save the world types) are fighting for.

So this post is a place for anyone who has thought up an idea to either make the Hobbits usable or make a new race that replaces Hobbits then post it here. 

Before you start note the following things
1. You do not have to continue with most of the weaknesses regarding Hobbits, just the whole anti-violence and non-militarised thing.
2. Your race should have some strenghts just as the Hobbits of Tolkien did (resistance to magic) kind of like the opposite to an evil wizard.

Additional Ideas (2)

My solution was the Rothondrim. In my world, the Rothondrim are a race of men, yet still somewhat hobbitish, being short and round. They were one of the four origonal races of the continent, which has since become filled with all manner of men from far lands, now established cultures and kingdoms of their own. During the traditional cataclysimic battle of my continent, the Rothondrim took it pretty hard.

The ones of the east were set upon by one of the blood traitors, a Fallen Magi, and most fled to the northern west. Set upon by the hounds of the fallen ones along the entire passage, they came to find the northern Rothondrim broken by plague and war. In the end, the Rothondrim race has settled into three distinct kingdoms and areas following the war.

In the east, those Rothondrim who stayed behind to defend their homes, and survived, became the men of Sul, Broken Hand, a small kingdom centered around the remains of the Rothondrim cities and built on the edges of a dark forest created upon the Dark Magi's death. They are a close-knit, deeply religios and superstitious society, mistrusting of all the outside world, especially magi. They carry the pain caused to them by the dark ones daily, and are slow to forget and forgive.

In the northern west, where the largest population of Rothondrim sat, the kingdoms of the north founded the Haven-Kingdom of Veldea, a land created for the Rothondrim and guarded by the keeps and castles and armies of the kingdoms of the north. It consists mostly of small farming villages widely spread out over fields and forests, with the occasional white-towered city crowning a hill. Origonally, it consisted of the Rothondrim who origonally lived there, along with the eastern refugees, but it has now become a peaceful haven for any who wish to live in peace and modest comfort. This is the "gem" of peace and truth of the continent, and the northern kingdoms would themselves fall to see it protected.

Lastly, the Rothondirm mostly untouched by the wars established the small trading Kingdom of Ric Arana, better known as the Midlands. While the Rothondrim of the middle north and east were being slaughtered and overtaken by the Fallen ones, those of the Midlands grew fat off of the war, trading to the northern kingdoms at great profit. Now, it is a land of wealth and decadence that grows richer by the hour, and has a decidely different culture than those of its brothers.

So, in esscense these are the "hobbits" of my world, with a lot of variation, in that they are men, and they are separated into three distinct areas. Still, Veldea is the "Shire" of the world, a peaceful kingdom of content farmers and refugees.

Hope that was a good start!

(note - Soon, I'll make a scroll of my own about these guys. I've got pages and pages, and this just reminded me that they exist.)

2006-01-28 11:13 PM » Link: [2267#11558|text]
Hobbits in my world are really just short elves with no magic. While they hold nature in high esteem, they are a practical pragmatic bunch. Without magic, they use human like technology. They are embedded into their nature, living amongst their fields and living a life of tied to agriculture. They do excellent crafting, but stick mostly to wood, clay, with the occasionally forged bit.

They always seem to live amongst the trees. They live in a mixed environment: underground, above ground, and in treehouses. In fact a given clan mannor might have parts underground, on the surface in and in a tree.

2006-03-01 04:27 PM » Link: [2267#12888|text]
Please register to add an idea. It only takes a moment.

Suggested Submissions

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

February 22, 2006, 21:36
This has some good potential, if only some more people would make some adds...
Voted Mourngrymn
February 28, 2006, 16:01
Ok, I definately dislike submissions like this. After reading al lof the ones that have been put up lately with hey I have an idea but you fill in all the blanks. I realize this is a scroll listing that no one but spark every contributed, that is the only reason why I voted at all.

Can we please get a handle on submissions people. If yo uwant to add content that is great. If you want to do something like this to have a community scroll where, hopefully, everyone adds something. Then wonderful. But put up something yourself first. Fleash out an idea before releasing it to the wolves. It would get much more response than two comments, a single, poor vote, and one scroll submission.
March 21, 2006, 16:25
Updated: Ok i accept failure no need to rub it in.
Voted MoonHunter
August 27, 2008, 14:10
This is a good submission that was hampered by bad execution.

So what can we learn from it?

1) See what is out there:
Read a number of submission in the same category as you want to submit one too. This will give you an idea of our "entry requirements" for a submission.

1b) Also by reading around you might find a submission similar to yours. Thus you can learn from that submission and any comments we have made about that submission. You could even find an existing submission that is basically what you wanted to do. Thus you can either add to that submission OR look for a new twist and try to submit your own.

2) Language:
We insist of people striving for proper spelling, punctuation, and grammar. We are an international site, with people from many countries posting here. English is our common language. In fact, many people don't realize that many of our non native posters are not English natives, because they work so hard on their submissions. To make it easy for everyone to understand, try to keep a post free of chat speak and use proper English spelling, punctuation, and grammar.

Many of you will go, "it is just the internet", like that makes it okay to just blow it all off. You may be gone in a few weeks. We will be here. We have been here for 5 years now, and we will be here for many more.

3) Shepherd your thread:
Talk your thread up in the various chats here and away. Talk your thread up in the forum (we have an entire section for that). This makes sure that people know about your thread and you might be able to get people to post to it.

Respond to every comment made to your thread. This not only helps you fix anything you have forgotten or people don't understand, but allows you to build up your submission with the ideas and responses. Also by responding to your comments, you keep your submission on the main page as a newly commented submission. If it is there, people are more likely to look at it.
Voted valadaar
March 4, 2014, 9:09
The Gelflings in the Dark Crystal fill a similar role to Hobbits I think, and get up getting it far worse.

I think this idea is a good one as Moonhunter said, and could have benefited from some more 'marketing' :)
Voted Moonlake
January 11, 2015, 2:46
I am bumping this to the front page because of this week's freetext. There's not much meat on the bones b/c of lack of marketing as previously said but for what's already up, I would give a solid 3.

Link Backs


Random Idea Seed View All Idea Seeds

Sword of long term deadlyness

       By: Cheka Man

Held in a lead sheath the blade of this sword is tipped with uranium and any wound from it, even a tiny one, will go cancerous, although the effects may not show up for months or even years.

Ideas  ( Items ) | May 7, 2007 | View | UpVote 1xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.