8 Votes


Hits: 6452
Comments: 6
Ideas: 0
Rating: 3.4375
Condition: Normal
ID: 10


November 6, 2005, 1:35 am

Vote Hall of Honour
Cheka Man

You must be a member to use HoH votes.
Author Status


Protected Dead


On the outskirts of a poor looking village is a large mausoleum that is well kept and richly deserted. It has a marble walkway and bricked windows with beautiful ironwork adorning it. For grave robbers the look of the outside tells of untold riches on the inside.

On the outskirts of a poor looking village is a large mausoleum that is well kept and richly deserted. It has a marble walkway and bricked windows with beautiful ironwork adorning it. For grave robbers the look of the outside tells of untold riches on the inside.

The crypt was created by a magician untold years ago to imprison a mighty Lich. If the place is plundered it will release the Lich once again on the world. The villagers only know that it must not be opened and a few that tried have mysteriously died sudden and sometimes violent deaths.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 6 )
Commenters gain extra XP from Author votes.

November 15, 2002, 22:09
A lich chilling next to an unsupposing village. Kinda like the nightmare cave near yoda's place. My biggest question here is why only a cleric? I mean, a mage made the place, couldn't another mage shore up the defenses or add some more? Could a theif add some mundane mechanical traps to the affair to provide a new first line of defense? Couldn't some warriors stand watch over it?

My guess at an answer to this is that the repeated attempts at grave robbing have put small cracks in the defenses of the mausoleum and some small influence of the lich can now get out. Possibily animating the dead surronding him and attacking the town. With only limited influence, the lich could only animate a handful at a time, but if they're destroyed, he's surronded by ammo. Since the traps where magical in nature, he couldn't just have a zombie start hacking away at the walls to free him, so the attacks on the town are to see if he can bait some powerful suckers, err adventures, into coming to the town's rescue by leveling the graveyard. And since all adventuring parties have this honorable vow of poverty, they wouldn't be interested in the richly appointed crpyt, no, no, no.

"Odd how those undead never rose up again when the party was next to the mausoleum, isn't it? We must have moved from the fighting section of the adventure to the mage's work. After that will probally be some traps for the thief. Boy, have we sure got the DM figured out. We'll just have the cleric use all his spells to heal us while we wait for the mage to finish."

Try not to give away the plot with too much diabolical laughter.
November 18, 2002, 3:22
Its rare that treasure only keeps smthing in check, its usually some particular piece, looking valuable, but fitting nicely between all those gold and silver thingys waiting to be picked. Best if discovered AFTER they sold it.

On the other hand (claw), the Lich may be almost thankful for what they did, assuming they are not a threat. So once that old mystical gentleman with an aura of power gets out of his grave, he may not kill them at once, surely not. Better make them his servants, conquering the world needs cannon fodder.
Voted Cheka Man
January 28, 2007, 19:27
Short but it's very good.
Voted valadaar
April 26, 2011, 10:45

A starting point, though a bit bare :)

Voted Kassy
July 26, 2011, 9:32
Only voted
Voted PoisonAlchemist
August 17, 2011, 4:31

I don't think this submission stands on its own, but Agar's comments as well as manfred make this a good, usable submission. 

Random Idea Seed View All Idea Seeds

You Can't Go Home Again -- Thomas Hardy

       By: rickster

An adventuress, Semma, has returned to her home village, but something has gone badly wrong: it's the furtive glances, the conversations that stop when she approaches, the childhood friends who now have no time for her. She returns to the town or city and enlists your party to help her find out what's going on.

The party must find out what is wrong: something (perhaps a Cthulhoid monster, perhaps a gang of vampires, perhaps just a bunch of bandits) is extorting obedience from the villagers by threatening their loved ones with at least death. Once the source is discovered, Semma and the party and a few brave yeomen (and women) must deal with the threat by finding its base and defeating it, and then deal with the remnant corrupted villagers who willingly served the Evil Force. These may prove to be the most difficult foe...

Ideas  ( Plots ) | June 18, 2014 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.