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Comments: 5
Ideas: 1
Rating: 3.6667
Condition: Normal
ID: 8378


January 27, 2016, 1:48 pm

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Power Stones


A very useful tool for a worker of magic.

Power Stones are a powerful magical tool. They connect a spell caster to the power of remote Ley Lines and Ley Line Nexii. It may also be possible, where such things exist, to connect to a Clathrate.

Unused Power Stones appear as two orbs of stone connected by a thin neck, like an hourglass. The maker carves it from a single cylindrical piece of rare stone. Once shaped, each half is the size of a hen’s egg. The next step is to inscribe the entire surface with mystical runes. This process takes several weeks of effort by an expert.

To use, the user brings the connected stones to the chosen ley line, nexus or other power source. The user should prepare a defended place to hide the source stone.

All that remains is to break the two halves apart and place the source piece. The remaining stone is ready for use.

The stone now allows its bearer to draw upon magic as if they were standing at the source stone’s location. If someone moves the source stone, this severs the magic connection.

Campaign Notes:

This item assumes that rules for using Ley lines exist in your game. Where such rules are not present, here are some suggestions:

Ley lines are 'natural' sources of power for magic. They allow the caster to draw power instead of using their own personal reserves. Game masters could allow this energy to augment spells, increasing power or 'casting level'. For Manna-based systems, these stone provide a supply of running manna.

You may choose that a user must have a specific skill to use these stones, or spend time attuning it.

Options & Ideas

Value of Stone

The power and nature of the manna provided by the stone could vary with the quality of the stones used. Perhaps different minerals have affinities for different types of magic.

This is How they do Magic Here

In this world, the only way wizards can cast spells is to use these stones. Each stone requires a unique magical place for the source stone. Wizards can carry many stones, and greater levels of power need greater levels of skill to use.

With few exceptions, wizards use only those stones they had crafted and placed themselves.

Found Stones

The party has found one of these stones. It seems quite potent. Unfortunately, the Ley line it draws from is variable. Occasionally, surges of different types of magic can erupt, causing an unexpected dark taint to magic.

Additional Ideas (1)

And, of course, if someone finds your stone, they could feed it through some nefarious ritual nasty magics that will blow up into your face the next time you use your stone. Or do more innocent things like spy on you. Make sure to hide the stone real well!

2016-01-31 06:07 PM » Link: [8378#95540|text]
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Comments ( 5 )
Commenters gain extra XP from Author votes.

January 27, 2016, 13:43
A followup submission on Ley Lines and Nexii is planned.
January 27, 2016, 13:48
And, also clearing out the in-works. I think this could be useful.
Voted Cheka Man
February 1, 2016, 12:27
A nice little thing for a magical world.
Voted Moonlake
February 3, 2016, 20:20
The Options & Ideas section sets this apart but otherwise this is a solid but slightly too conventional idea.
Voted Aramax
February 5, 2016, 9:15
3.5/5 GURPS has TONS of stuff about stones like this, I think there is a whole source book about them. Tying them to ley line is the nice touch that earned 1/2 point

Random Idea Seed View All Idea Seeds

The Needy Dead

       By: Murometz

The PCs are hired by undead to rid their village community of an invasive necromancer.

As the PCs make their way, wherever they are going, they spot two zombies. The zombies approach but before the cleric can turn them, one starts throwing coins at the PCs while the other pleads with them, unable to pronounce the letters "L" and "H" due to some missing gums. "Peeth 'arm...coin...peeth issen!"

If the PCs don't slaughter the two zombies immediately, they will eventually come to learn that the two were chosen to find help by their brethren. The zombies want to hire the PCs to rid their community of an unwanted pest. An opportunistic necromancer.

Apparently, a small benign community of undead have taken residence in an abandoned village, living out their undeath as peacefully as the undead can. Recently, a malicious necromancer has invaded the village, and plans to enslave the entire populace with his malignant spells, raising a small army.

The PCs must battle the vile necromancer, even as he animates the very folks who hired the PCs in the first place, to slaughter them.

Encounter  ( City/ Ruin ) | December 11, 2015 | View | UpVote 4xp

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