Wand/Staff/ Arcane
7 Votes


Hits: 3371
Comments: 10
Ideas: 0
Rating: 3.8571
Condition: Normal
ID: 3604


October 14, 2008, 5:21 pm

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Pillar of Presceni


An interesting creation of a supreme serpent sorcerer

Full Item Description
A bronze statue of a snake sits atop a green velvet cloth, coiled and asleep, its body splits thrice between three heads, each of which appears to be blind. It would be possible for a slender human woman to slip her wrist into the coil and wear it as a long band but its weight is awkward and the metal is cold. There is no maker’s mark.

Presceni was a young mage, not of any renown or serious threat. He was both servant and student of the greater teacher, Descentio, until a mishap in the wizard’s study changed his path of learning. A single rap snake lunged on a distracted Prescini, darting from an opened container and striking his hand, sinking its teeth deep into his flesh and releasing its poison.

Presceni was laid up for days as the poison tried to kill him. Nights of fits and sweating, days of hallucinations and pain, but Presceni recovered and from that moment he began his study of serpents and his magical theory and further discoveries and creations all revolved upon his love and admiration for the creature that almost destroyed him.
The Statue was created from the corpse of a three-headed snake which was pickled in brine and used as a gimmick in a traveling market, Presceni "convinced" the seller that it would be in his best interest to release it to him. The brine had given the snake’s body a sheen and Presceni worked the skin with arcane oils and magic to transform it to metal while keeping the texture and returning a semblance of life to the remains. The blind eyes became like opals, as it rose in attendance to the words of Presceni and began its service.
Magic/Cursed Properties
Each head is still until a secret word is spoken, then they would animate and begin to fight amongst themselves, snapping at each other.
Presceni would get their attention and they would listen to his requests. Each head is a consultant, the left head knows of the past to an extent, the middle speaks of the present, the right, of the future. They can also be asked of things that never were, are, or will be, but this will cause them to fight amongst themselves again as they are prone to argue.
The secret word was lost with Presceni, but even if the word was known the speaker would have to be able to speak serpentine to say it correctly or to converse with the three.

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Comments ( 10 )
Commenters gain extra XP from Author votes.

February 1, 2007, 23:59
Updated: made into a normal submission
Voted Dragon Lord
February 2, 2007, 11:51
Hmmm … a curious divination device and potentially very useful – assuming of course that you can get it to work

There is potentially a mini-campaign here – learn about Presceni’s Pillar and its’ powers, seek out the history and lore surrounding Presceni, and hopefully locate the correct activation word

Definitely has potential – 4/5
Voted Cheka Man
February 2, 2007, 12:47
Only voted
Voted manfred
February 2, 2007, 14:07
Now this is how divination devices should work!

I can well imagine a bigger version in some lost ancient city, still able to offer advice, if you know the right words. Those who seek it have to brave uncounted dangers... and you know the rest.

Also very like their bickering nature; don't come too close, they might snap out at you as well. :)
Voted valadaar
February 2, 2007, 14:53
Nice - Not overpowering and has a definite cool factor!

Well done!
Voted Mourngrymn
February 2, 2007, 17:49
Different, quarky and inventive. I like it. I wish there was more to it but it is short. I don't understand why he made it as an oracle, but it is a unique idea. I just wish it explained why.
May 30, 2010, 23:28
Ive been going back and forth on this, but I believe magical crafting has to involve taking something strange and singular to truly make it extraordinary. It is more in the item than in the magician, what will be produced.
Anyone remember Mombis' powder of life and what they made out of objects in the storeroom, Gump?
February 15, 2008, 19:10
I must say, I like this one! Missed it the first time around. I echo manfred's comment.
Voted Murometz
February 15, 2008, 19:10
Only voted
Voted Moonlake
July 6, 2013, 0:30
A likeable quirky oracle


Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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