Nandi
She wanted a Genii as her magical slave, but when the spell went wrong, she ended up becoming one herself...
Special Equipment:
A lamp (attached to her body.)
Appearance:
From waist down, a shimmering cloud of dark blue smoke that is connected to her lamp, from waist up, a beautiful woman with green eyes and long brown hair.She wears many amythest necklaces and bracelets. She is polite and hides her true feelings well.
Background:
Nandi was once the wife of the Shogun of Banhoesea, and an acomplished sorceress in her own right. On the surface, she did a lot of good for the Company, helping to protect it's ships from the often wild wind and waves of the ocean.
Privatly though, she also cast darker spells with the aim of getting more power then she had allready, and one of these spells was her downfall.
She planned to cast a complicated spell that would seal a water elemential, one of the most rare and most dangerous beings of Acqua, in a lamp of hers, and force it to do her bidding.But one of the spell componants could only be brought from the Surash merchants. She had done business with them before and they had not let her down, but this time, either through malice on their part or inexperiance on hers, they sold her the wrong thing.
When she cast the spell, the summoning part worked allright but not the binding part. The elemential could have killed her there and then, but instead it trapped her in the lamp that was meant for it and killed her husband instead. It was the tradition that Shoguns were buried in a tomb within Banhoesea's Shogun's Graveyard, with a coin in their mouth and a sword and lamp by their side to ease their passing into the afterlife.
Unable to hear her screams,they entombed her with her husband,where she would remain for centuries...
Inside the lamp it was quite cosy, with books to read, including spell books, a bed, a window (invisible from the outside world) and various little comforts that stopped her from going totally insane with boredom.
Roleplaying Notes:
Nandi wants her freedom above all else. Should the PC's set her free at once, by wishing that she was free, she will grant them a genuine wish before vanishing. Otherwise, she will twist all their wishes so that the wishes turn out badly for them. PC's are limited to one wish per PC per day. She cannot directly attack the PC's but if one touches her she can try and possess the person. Should she suceed the PC will appear in the lamp and she will possess the PC's body but will not know how to act like him or her properly, and also, her magic will be greatly limited. She is summoned by rubbing the lamp and can be forced back in by rubbing the lamp the other way.
In Genii form, all but the most powerful magical weapons will pass straight through her.
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? Responses (8)

This is technically a sound post, with a few spelling errors, but not enough in my opinion to reduce its point value. However, I think it fails to introduce anything innovatve or new to the genre. I think the passage about the Shogun's Cemetary and the rituals of the sword and the lamp were more interesting than the character. As she is we know nothing about her as a character other than she is a genie in a lamp. How did she become more than a trapped soul? Why would a water elemental grant her such powers? did it see some potential in her, or was the effect accidental in nature?
Solid 3/5 material

It's an ok idea, or rather the nucleus of one. Needs a little work though.

I will work on it over the next few days and leave another post here when it has ben updated.

Cheka! Don't leave this NPC mouldering in the dust. You promised to update it. And so you should. You're capable of transformign this character into something worthy of four or five flames after all.

You are mish-mashing too many legends.
Don't use the word Djinn. She is now a bound spirit who grants wishes, but you should have another name for it on your world... since they are water elementally alligned spirits. At worst, you should use 'Bound Spirit'
Can you change Lamp to something that holds water? You are binding a water elemental, not a creature of smoke (Djinn - air elemenal, third point celestrial). So it could be a jar or bottle.
So rather than a smokey djinn, you would have a watery splash/ wave effect from her. Perhaps her skin shimmers as if it was wet. Since she is binding a water elemental, which on your world would be more powerful than an air elemental, she should have an effect which represents that.

This needs to be worked on by me if it'll ever be more then a 2/5.Thank you for the advice.

I see this had some updates since some of the comments don't seem to match the sum as much.
This is an OK idea, just another spin on a Djini in a bottle though which doesn't make it stand out.

Simple enough, could be a good backstory if the PCs find such a lamp.