Lops Adventurer's Pack
Lops Adventurer's Pack is a useful pack for every traveler in harm's way
Lops Adventurer's Pack
Lops Bag is one of a large collection of items created by the Paradoxian Crafters Hall. It is a comfortable backpack of heavy quality leather, with metal reinforcing points. Shoulder straps and waist straps are securely reinforced. There are an assortment of straps, hooks and rings for attaching other items to the outside of the pack. Typically weapons, canteens, torches or other items to be needed quickly. PCH can customize colors to the buyers desires.
History
Lop was a mild mannered young man with extensive training in cooking. Born in the huge metropolitan city of Alexandria on the world of Tosa. Classically educated, raised in a well-to-do, though not rich family. He was a smart man, but not enough to be a magician. He was not religious beyond the normal attendance at services. He was strong but not heroically so, agile but no dancer, skilled in musical instruments but no expert. He was an above average man but otherwise, except in the kitchen, not a remarkable man.During the last year of his studies at the Imperial Culinary College he became involved with a group of adventures and ex-military soldiers. Partly out of boredom, partly out of naïveté, he went on a camping trip with this group. Much to his horror this trip became a sojourn into areas of the world he had no experience with. He found the adventuring life exhilarating despite its dangers. He developed into a fine adventurer with one draw back. On the adventures he groomed the horses, cooked the meals, and directed the tent set up, arranged camp defenses, and tended wounds. He was not a servant by any means, insisted on being a full partner on the adventures. However, he abhorred violence. When the adventures went into danger, he held the horses, looked over the group supplies, and prepared to tend the wounded. His sword rusted in its sheath from lack of use. In time his friends founded the Paradoxican Craft Hall and Lop became an administrator. This was after his retirement from adventuring. During his last adventure the group was surrounded by thousand of bugbears. Lop was eventually chased into a tree by one and despite his efforts was forced to use his rusty blade to defend himself. He hit the beast in the head and it fell from the tree, dying on impact. Lop forced his companions to help him bury it despite approaching danger. At this point they decided he should retire from the active life. As a director of the Paradoxian Craft Hall he has overseen the development of a vast amount of equipment to assist those fighting against the forces of evil run amok in the world.
Magic/Cursed Properties
Lops bag is a bag of holding with a supply of contents to assist adventurers. The bag itself allows a person wearing it to call to their hand any item attached to its exterior. Afterwards the item can be told to return to its place on the pack exterior. If the pack is open any item inside can be called to hand as well.
The standard equipment available in a Lop Pack is a Meat platter 2x 3, a Fruit platter 1x3, a bread platter 2x3 and a 5 gallon Bit Keg holding a specified alcohol, a 20 gallon Keg of ice water. Each of these activate once a day, food choices to be programmed to specific times. After use the items return to the pack. Each pack comes with at least one Flutter Tent. Usually 16x16 with a 12x10 dinning fly attached to the front. A flutter Tent is rolled out and the 8 points around the perimeter of the base of the tent are staked down. Then the tent flutters to life, as if inflated, and remains so for an hour. During that time support poles can be easily installed and stacked in place. When taking the tent down all poles are removed and the tent rolls itself into a tight ball and will return to the pack. Most bags come with a camp chair, camp table, rugs, fire pit, and an assortment of camp lighting. Many items of camp attire can be preprogrammed to leap from the pack and settle into a specific location in relation to other items. Fire Pits told to return to the pack are instantly cooled and cleaned.Any item arriving in the pack dirty is immediately cleaned.
Other items available in the standard pack include horse tack, camel tack, encampment cloth walls, bridging poles, pole arms, self rolling beds, fire pits, firewood, animal fodder, and siege artillery.
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? Responses (11)

Format please. The transfer from where it came from to here, with unwanted characters, really needs some work to be readable.

Updated: Updated: Updated: I don't seem to understand the formatting of submissions

Updated: learning formatting

A nicely detailed bag of holding - there are a couple places that confuse me:
Meat platter 2x 3
What are the units? I assume there are 3 platters that each feed two or vice versa.
Description is good, history well detailed, and power pretty high, but not overpowering.
There are a couple of really minor typos, but it is still an excellent post. Welcome to Strolens!

After the formatting, I can actually see that this is a decent item. I've seen in the past that magical containers are inestimably useful, and this one is no exception. I particularly like how one of the other items you mention is siege artillery. There's something wonderful about carrying a large, dangerous and concealed item in your backpack.
A solid first post, welcome to the Citadel!

A reply to the comment about platter size. The units of measure are feet. The Meat Platter is 2 feet by 3 feet. These items are meant to feed a group. While obviously a extremely well equipped group would have several of these in the group, if not one carried by all the characters. One character would activate his set of plates for breakfast, another for lunch and another for dinner and even one for midnight snacks. Since the items were designed by reasonably aggressive retired mages of high power they further train the platters to provide meals appropriate to the time called upon or the desires of the activator. The function of allowing the wearer to summon an item from the pack lead to players leaving the top open and putting a thousand arrows inside. SO an archer could merely call an arrow to hand and fire. A wide variety of such uses were developed. The generally accepted interior size of the bag was 10x20x10.
Lop was an experiment of mine to see if an EXP leech could earn his keep by doing everything but kill things. He protested anyone who implied he was a servant, threatened to let them cook their own food and set up their own tents if he did not receive a fair cut of treasure. The other players put their feet down when i forced the players to bury the dead bugbear. I was ready to let them abandon him, as several players wanted to, and bury it himself and then go apologize to the other bugbears. It was a great game. However the next game they flatly refused to allow Lop to come. Thus his retirement and his entrance into the merchant world and Tosian politics.
As for bringing siege equipment, well, its a sneaky army that can bring a huge number of ballista in magical pack backs. The inclusion of siege equipment commemorates a group of players importing a huge numbers of ballista and catapults to an isolated but important siege.

Very useful. 4/5

Interesting concept for an item. Only useful in worlds with common and ready to use magic and a touch videgamish, but an interesting concept.
Aside: XP leaching is soo DnD. I would of thought they would of corrected that in the last set of editions... but oh well.

I don't know about the changes in DnD but poor old LOP, (from some college class-Least Objectionable Person), was a character run in the mid 80.
The world of Tosa supported 4 regular GMs and a variety of occasional ones running sections of the world, and its nearby dimensions. It had its own violent culture with frequent visitations of Gods and devils, dread lords, undead kings, Amberites, unfettered druids, mercenary armies, wandering poets, ravers, thrice crowned bards, and Rose addicted time-traveling madmen. It was connected through a variety of manners to a dozen other gaming universes all which seemed to bleed over into each other by commerce, ravaging hoards, quests and other purposes. Hundreds of adventurers, frequent campaign revisions, multiple gaming systems, and 20 years of gaming.
The high level characters retired, took up various trades supporting the legions of new PCs, and the cycles went on. Sadly, the last games run in those worlds was in early 1997.
I comment on this because the Paradoxian Craft Hall has a lot of other items I plan to list and release into the wilds of the universes that visit this fine place.

The bag has a nice old-fashioned feel.
I would like to see a few more of these Paradoxian Craft Hall items!