Society/ Organizations
Political
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ID: 8710

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September 7, 2018, 7:35 pm

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Hierarchy of the Modern Anglosphere Military

By:

Here is the governing hierarchy of a standard western style modern military. This is mostly just an amalgamation of the military rankings used primarily within the US and UK armed forces with some inventions of my own. (For example, I gave the OF-10 to OF-7 Air Force ranks the title of "Marshal" just to make them more distinct from their Naval and Army counterparts.) If you're wondering how I came up with this list, I used this link as a frame of reference: http://legacy.koveras.org/ranks/ranks.html


Supreme Commanders (Six Stars)

  • Ground Force: Grand General
  • Naval Force: Grand Admiral
  • Aerospace Force: Grand Marshal

OF-10 (Five Stars)

  • Ground Force: Field General (Commands an Army Group which consists of two or more field armies.)
  • Naval Force: Fleet Admiral
  • Aerospace Force: Royal Marshal

OF-09 (Four Stars)

  • Ground Force: General (Commands a Field Army which consists of two to four corps.)
  • Naval Force: Admiral (Commands a Fleet which consists of all vessels in an ocean or general region.)
  • Aerospace Force: Marshal

OF-08 (Three Stars)

  • Ground Force: Lieutenant General (Commands a Corps which consists of two or more divisions.)
  • Naval Force: Vice Admiral (Commands a Task Force which consists of two or more task groups.)
  • Aerospace Force: Vice Marshal (Commands a Tactical Air Force which consists of all aircraft and personnel deployed in a region.)

OF-07 (Two Stars)

  • Ground Force: Major General (Commands a Division which consists of two to four brigades.)
  • Naval Force: Rear Admiral (Commands a Task Group which consists of two or more task units.)
  • Aerospace Force: Rear Marshal (Commands a Numbered Air Force which consists of two or more groups.)

OF-06 (One Star)

  • Ground Force: Brigadier (Commands a Brigade which consists of two or more regiments.)
  • Naval Force: Commodore (Commands a Task Unit which consists of three to four task elements.)
  • Aerospace Force: Bombardier

OF-05 (Four Stripes)

  • Ground Force: Colonel (Commands a Regiment which consists of two or more battalions.)
  • Naval Force: Captain (Commands a Task Element which consists of one vessel.)
  • Aerospace Force: Group Captain (Commands a Group which consists of two or more wings.)

OF-04 (Three Stripes)

  • Ground Force: Lieutenant Colonel (Commands a Battalion which consists of two to six companies.)
  • Naval Force: Commander
  • Aerospace Force: Wing Commander (Commands a Wing which consists of three to ten squadrons.)

OF-03 (Two Stripes)

  • Ground Force: Major (Commands a Company which consists of two to eight platoons.)
  • Naval Force: Lieutenant Commander
  • Aerospace Force: Squadron Leader (Commands a Squadron which consists of three to four flights.)

OF-02 (One Stripe)

  • Ground Force: Captain
  • Naval Force: Lieutenant
  • Aerospace Force: Flight Lieutenant (Commands a Flight which consists of two sections.)

OF-01

  • Ground Force: First Lieutenant (Commands a Platoon which consists of two or more squads.)
  • Naval Force: Lieutenant Junior Grade
  • Aerospace Force: Flying Officer (Commands a Section which consists of two to three planes.)

OF-00

  • Ground Force: Second Lieutenant
  • Naval Force: Ensign
  • Aerospace Force: Pilot Officer

WO-05

  • All Branches: Chief Warrant Officer 5

WO-04

  • All Branches: Chief Warrant Officer 4

WO-03

  • All Branches: Chief Warrant Officer 3

WO-02

  • All Branches: Chief Warrant Officer 2

WO-01

  • All Branches: Warrant Officer

ER-09

  • Ground Force: Sergeant Major
  • Naval Force: Master Chief Petty Officer
  • Aerospace Force: Chief Master Sergeant

ER-08

  • Ground Force: Master Sergeant
  • Naval Force: Senior Chief Petty Officer
  • Aerospace Force: Senior Master Sergeant

ER-07

  • Ground Force: Sergeant First Class (Commands a Squad which consists of two or more fireteams and a coordinating commander.)
  • Naval Force: Chief Petty Officer
  • Aerospace Force: Master Sergeant

ER-06

  • Ground Force: Staff Sergeant
  • Naval Force: Petty Officer First Class
  • Aerospace Force: Technical Sergeant

ER-05

  • Ground Force: Sergeant (Commands a Fireteam which consists of four to five soldiers.)
  • Naval Force: Petty Officer Second Class
  • Aerospace Force: Staff Sergeant

ER-04

  • Ground Force: Corporal
  • Naval Force: Petty Officer Third Class
  • Aerospace Force: Senior Airman

ER-03

  • Ground Force: Lance Corporal
  • Naval Force: Seaman
  • Aerospace Force: Airman First Class

ER-02

  • Ground Force: Private First Class
  • Naval Force: Seaman Apprentice
  • Aerospace Force: Airman

ER-01

  • Ground Force: Private
  • Naval Force: Seaman Recruit
  • Aerospace Force: Airman Basic


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Codex

Rank Systems By: Strolen ( Systems ) Societal/ Cultural - General

I am always looking for rank structures to use in games. It is my hope that you will share some of your historical knowledge or ranks and/or reveal to us the hierarchy of ranks in the games that you play.

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Comments ( 4 )
Commenters gain extra XP from Author votes.

Voted valadaar
February 28, 2017, 15:31
0xp
What it says on the box. A good listing of ranks.

Might want to link it to the Ranks codex.
Voted Cheka Man
August 24, 2017, 21:24
0xp
Useful.
Voted Scrasamax
August 25, 2017, 5:56
Only voted
Voted axlerowes
September 7, 2018, 19:48
0xp
This a good place for these types of foot notes, it is well presented and easy to follow, the most important thing for a long list

Codex



Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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