City/ Ruin
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Rating: 3.6
Condition: Normal
ID: 1441


November 8, 2005, 11:41 pm

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Fydre tried to destroy cities and return people to the Green in his lifetime. His “curse” attempts to drive people out of the cities.

Fydre was a charismatic and vocal follower of the Old Green (Druidic) Religion. He would often be found in the cities and town trying to get people to return to “the proper pantheon of The Land”, which to be honest, nobody had been following for a good century. Soon after he faded from public view, the weed known as Fydres (or Fydre’s Revenge, Fydre’s Curse, Elven Curse) was noticed in volume. In truth, nobody knows the origins of this plant. It could be something from far, far away born on the wind. It could of been his dying curse.

Fydres is a plant that grows in cracks and compressed earth (out from under heavy things). It is an ugly vine that sends runners out and sprouts a grass-like cluster everywhere it takes roots to ground. It grows like a weed in the unlikliest of places. It is a hardy vine that is fiberous and has tiny pickles. In short, it is a nightmare to remove.

The weed slowly becomes destructive. It expands cracks it grows in, it seems to pull runners tigher with age displacing stones. Thus Fydre disrupts cobblestone streets, helps displace the walls it grows upon, and can help to “decompose” abandoned and not so abandoned places. In short it is the bane of every urban environment of the region.

Additional Information
Any ruins, historical or recent, quickly become overrun by these plants. They crumble to rubble at an alarming rate with the assistance of the plants.

It does not effect just buildings. It is also the bane of any rock formation, as the same “features” helps break down and aid in the errosion of rocks. (Admittedly this does happen more slowly.) Thus making a number of mountain passes and Dwarven holds more dangerous.

It is this fact that it breaks down cliffs and rockfaces that make scholars think it is not some kind of magically created retribution plant, but simply transplanted spores from elsewhere.

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Comments ( 6 )
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Voted manfred
November 9, 2005, 11:09
It is perfectly logical, it just goes very much against all those ancient civilisations, that were big into building. What stays behind of the past, if it eats up everything that remains?

Plot hook though: an ancient weathered memorial is free of the plague. Find out why, and how it can be adapted to the current situation. A simple blessing may suffice, or a special addition into the brick's mortar. Or perhaps a local critter loves the weed for lunch.

So I understand what it is and how it works, but I really don't feel inclined to use it. A simple plant could be the means to change the face of the world, though. (A thousand years later: no mountains exist anymore...)
Voted Zylithan
November 20, 2005, 16:30
Maybe it's a simple idea, but this post gives me a lot. Players could be on a quest and return to find that there is a movement to destroy cities, and their hometown is being destroyed.. they probably shouldn't just kill the "bad guys" but need some solution (unless they agree with the movement!) to save the cities from. I'm sure other people have used this before, but it's new to me.
Voted Ria Hawk
January 23, 2006, 23:28
This reminds me of kudzu. Damn stuff grows everywhere, and can sprout from cuttings. And it climbs over everything. I've seen it kill an entire orchard in less than a year and pull down a house it had started growing on. (Granted, the house was abandoned, but still). The only way to manage it is to burn it, which usually means controlled burns on the hills it's infested. And that only delays it. Would burning Fydres work? If it's infested a city where the primary building material is stone, maybe they move the population out of town for a couple of weeks, set fire to the city, and simply replace any wooden structures or other things destroyed.
January 23, 2006, 23:52
Fire is one of the only ways, besides earth blasting magics, that I could think of to remove the plant in mass.

However, living in California where many plants in the Redwood Ranges actually need fire to reproduce in abundance OR actually survive the fires directly to regrow in the opened space soon after, I could see the roots of the plants surviving the fire. Then a couple of weeks later, it could come back.

The best way is dilligent removal of plant roots and all, by hand. Labor intensive, but oy... this plant is a pestillance on the land.
Voted valadaar
February 26, 2016, 13:54
It has tiny .. pickles? :)

Frankly it is something I would not want in my worlds, simply because I want ruins to linger more, not less. However, I can easily see it existing...

Voted Woofer295
November 11, 2017, 21:33
Only voted

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       By: Dragon Lord

A plague has hit the local area.

In humans it affects only the most vulnerable, the children and the very old, and even than it's little more than a summer cold. 24 hours of sniffles and then it's gone, barely noticeable really.

To sheep however it is fatal and the whole economy of the area is in serious trouble. If this keeps up the area could well be facing famine.

Somebody (enter the PCs) must find the rare herbs needed to make a cure.

Ideas  ( Plots ) | August 10, 2005 | View | UpVote 0xp

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