NPCs
Major
Religious
2.85
10 Votes

22xp


Hits: 5178
Comments: 5
Ideas: 0
Rating: 2.85
Condition: Normal
ID: 936

Submitted:

Updated:
February 27, 2011, 6:29 am

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Father Max

By:

A front-line missionary into the worst of places.

Special Equipment:

Animated Gauntlet of Thunder

Appearance:

Tall, lanky, and frail seeming, Father Max’s balding head doesn’t quite look like it will fall off of his shoulders. Well, maybe a great gust of wind will send it, wisps of greying brown hair and all, rolling down a hill. His face is chiseled and craggy, and while not exceptionally unpleasant to look upon, his will never win him women. That’s fine by him.

The Good Father is usually dressed quite plainly, wearing black trousers and tunic of a strong peasant’s weave. A brown cloak is draped over his shoulder, concealing his right arms at all times, and he behaves as if he is left handed. Should he be deprived of his cloak, his hand, and indeed, his whole arm, will appear much the same as the arm of an iron golem. He will take great pains to keep from revealing the nature of his arm, however.

Background:

The Church of the Light has its ministers who reach out to the poor, the miserable, and the downtrodden. To those who are very most likely to turn to violence and cruelty in search of nothing more than their next meal. Father Maxwell Tesla used to be such a man. Years ago, as a young man, he was sent to the mountains of Gelesh to bring the word to those who eked a living out amoung the rocks. What he found there, however, were bandits. Numbering perhaps two dozen in total, the five from the band, including their leader, that set upon him as he traveled expected easy money. What they got instead was a righteous whupping, though it cost the good Father his arm. He chose to spare the men, on one condition. That they serve him, and through him, his Lord. Staring death in the eye, they agreed, planning to stab in in the back later.

What happened next, however, was enough to awe, and eventually convert not only those who Father Max bested in battle, but those bandits whom had been elsewhere. After many hours of praying for divine guidance, he arose in the center of the bandit camp, a powerful glow in his eyes. He siezed the right gauntlet and arm from a stolen suit of armor, and began to draw upon it in his own blood, one, a dozen, a hundred holy sigils, chanting each sigil as he drew it. For three days he labored over the armor, the eerie glow terrifying the bandits. In their fear, they attempted to destroy him, yet both blade and crossbow bolt were deflected by the increasingly powerful light that swathed him. When he was done, Father Max held the armor against the raw stump of his shoulder, and held the gauntlet up to the blue, cloudless sky as he shouted out to his Lord. The response from the sky was lightning. A single bolt descended to the gauntlet, settling down into it. And when it was done, he withdrew his left hand from the gauntlet, and the gauntlet flexed, as if it was the man’s own arm, for now, it was.

With the shock of the scene, it proved of little difficulty to sway the men to his side, and to his lord. And to them, Maxwell gave the Crusade. They would descend into the darkest regions of the world, and bring war upon the evil there. And once they had shattered the dark civilizations, they would rebuild them, bringing them into the grace of the Lord. This would be the price of his new arm.

To this day, the good Father and his bandits, whose population as grown with time, follow this Crusade. The Church admits to his existance, publicly denounces him, and privately does everything it can to aid him.

Roleplaying Notes:

Father Max believes devoutly in the deepest part of his heart that he is doing the right thing. Who couldn’t, touched by the gods as he has been? Due to his near-absurd level of faith, he will never fall prey to a lack of morale, auto-succeeding on all checks against his morale. Further, his faith and confidence tends to inspire his companions, and the combination of the two are difficult to resist when he starts talking about your immortal soul.

Father Max is not particularly strong or fast anymore, and will instead rely on the power of his gauntlet and his clerical magic to win forth in fights. Of quite a high level, he will tend towards thunder and lightning as a means of attack and defense. He will also be swift to respond to serious injuries amoung his comrades. When the battle is won, he will generally tend he injuries of all the fallen, and if he should have any captives, he’ll try to save their soul.



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Comments ( 5 )
Commenters gain extra XP from Author votes.

CaptainPenguin
December 27, 2003, 20:47
0xp
*Shudders*
Ugh...Christians...
But seriously, it's very well written. I like it.
MoonHunter
December 28, 2003, 1:14
0xp
Actually not Christians, or even Christian analogs are required. A good old panthesistic Lord of Light (foe of Evil) can use this. Evil is always a convient target to smite. The character has many plot uses, for du ex machina to an NPC foil for the PCs. Panthestic dieties against Evil are just as dangerous as Montheistic dieties against Evil, if you are Evil or not their brand of "Good".

Siren no Orakio can you please link this NPC to the ARM item you posted in the items location.
Siren no Orakio
December 28, 2003, 2:30
0xp
The two are already cross linked, the notation about him possessing it links to the Gauntlet in the items section, and the bit about 'forged by a priest' in the items section links back here.

I will admit that he has a Christian overtone. However, this version of Father Max is an adaptation of an old Shadowrun character for a more fantasy universe, and the original Father was indeed a Catholic priest.

As for plot uses, beyond deus ex machina, Father Max may alsoprovide a launch point for campaigns, sending particularly religious parties out to break some stronghold somewhere. He is likely to be able to scry the location of religious artifacts, and desire them for his church, or desire them destroyed. Further, against a more beastly party, he may prove a canny and experieced foe. Should he and his irregular troops be settled down in a village or town raided by orcs, goblins, and the like, he'll have trouble resisting the urge to smite. Demonic PCs or NPCs will likely clash with him. In any case, which ever god the DM gives him, his zealotry will be his guiding factor.
Voted Chaosmark
April 23, 2007, 20:12
0xp
I dislike the fact that any time someone hears about a religious crusade or extreme zeal, they immediately associate it with Christianity. Other religions have been just as zealous and just as warlike, some very much more so.

Rant aside, I really like this submission. He's the sort of person that does good, but the Church can't support him openly due to alienating others. There are more of these people than you might think.
Voted valadaar
July 10, 2014, 12:09
0xp
A good character - I could see using him :)

Freetext



Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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