Campaign Defining
5 Votes


Hits: 2083
Comments: 11
Ideas: 0
Rating: 4
Condition: Normal
ID: 6133


March 27, 2011, 11:26 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


Corran's Flame


Named for Corran, the epitome of artificers and craftsmen; the flame of creation is often too powerful to control.

The flame flickered in his hand, leaving the man unburned.

"I asked you gentlemen to leave."

The smaller intruder spat onto the floor. "We've faced mages scarier than you."

The man's frown deepened. The flame in his hand jumped into the air and started to expand, twisting and rolling into a vaguely defined shape.

Then the flame was gone, and they gaped at the beast that looked to the old man for a command.

"Make these gentlemen leave. Don't go easy on them."



Corran's Flame, also known as the Flame of Creation, is usually a small fire, which can be held in one's hand. Those holding the flame feel as if they are holding an orb perfectly suited to fitting in their hand. The flames do not radiate heat to the bearer, but do give off ample light. The color of the flame changes depending on the owner's will, as well as use of the flame. When in use, the flame takes a shape vaguely similar to the object being created, before the flames creating that object burn out and the flame reappears for the user.



The user must concentrate on what they wish the flame to produce, being able to mentally picture or define the creation. The Flames can create any substance, creature, object, force, magical effect, or item known to the user. Specific people cannot be created with the flame, and making a lookalike doesn't confer the proper mannerisms and personality required. The creations of Corran's flame are subject to the users will for the duration the effect lasts. Items made permanent by the flame cannot be unmade by the flame, although temporary items can be unmade at will by the flame user. The Flames can create magic items, although this takes a strength of will much higher than other tasks with the flame.


Use of the flame does not cause the flame to flicker out, unless the flame desires to leave its current user. The flame can be used endlessly and never goes out.



Corran's Flame is among the oldest objects observed by sages today. The flame has appeared multiple times in history, often causing singularities in its wake. Great works, art, and landscapes have been changed by use of the flame. Many stories involve the immolation of the unwary who have abused the flame, as well as those without the control and resolve to direct the flame as intended. The flame is responsible for multiple castles, numerous wonders of the world, as well as many new species that walk the earth. The flame has crashed and caused economies to boom, has been utilized to end slavery, fed millions, and allowed for technological advances far beyond what should be possible.

In the far past, near the birth of existence, it is believed that the flame spawned all that is, controlled by the hand of an unseen god or force, or perhaps the flame is the only surviving aspect of the creator.

Most prominently, the Artificer Corran possessed the flame for the last half of his life, being the longest and most informed possessor of the Flame. Many claim that Corran's possession of the flame was final proof that Corran was creation incarnate. Upon Corran's death, the flame disappeared from the world once again.



The flame is strongly aligned with creation. Destructive magic created through Corran's Flame is muted. Users who aren't sufficiently powerful to use the flame are consumed, their mental and biological energies incorporated into the Flames of Creation.



Corran's Flame is meant to function as an artifact item within a campaign. The flame is effectively limitless, being the tools through which existence was created. The Flame is highly coveted, for it can feed nations, arm troops, make buildings, and any number of other tasks. The Flame can also be highly destructive (see: counterfeiting.), unbalancing, and abused. The Flame should be EXACTING in how strong someone must be to use it, and quick to anger. A PC might escape once or twice the flame's wrath for abuse, but not after.

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 11 )
Commenters gain extra XP from Author votes.

September 16, 2010, 0:33
Update: Yay BBcode Translator!
Voted Pieh
September 16, 2010, 0:56
That is pretty awesome. I would love details on where the flame exists: What typically houses it? Are there more than one? Does it bond with a subject? It it always active or can it be concealed? Can it duplicate itself in the hand of an especially strong willed user? Are there any subtle drawbacks (such as physical or mental weakening over time, growing more reliant on it, does it burn the soul for energy to fuel the forge)?

Lot's of questions to be asked, but i like the presentation and the overall idea.

Also: You missed the Add to Quest Box. I don't think you can change it now. Contact an admin, this deserves to be in the quest.
Voted Cheka Man
September 16, 2010, 19:22
Useful for vigilantes-if they target the right people.
Voted Michael Jotne Slayer
September 18, 2010, 19:49
Good solid idea. Personally I would wish for more background though.
September 22, 2010, 8:39
What is considered 'abuse' by the flame? As it can perceive abuse, it must have a morality that defines use and abuse. Does it care about mortal ideas of property, propriety, dignity...?
September 23, 2010, 15:39
Awfully powerful. I would hesitate to give it to one my PCs because they could then make anything: money, magic swords, potions of resurrection, ???

But it would be good as a quest item, where the PCs have to go to the cave/mountaintop/? to get an item that they need. Perhaps have the PCs have to pay with exp.points or some such thing. I think I'll put it into my world that way.
October 1, 2010, 11:11
I can safely say that not all of my suggestions are intended to be in PC's hands for more than a few adventures.

Usually the game-breaking ones.
October 1, 2010, 12:03
EDIT: Added History Section. Corran is gonna need a page soon I guess.
Voted Strolen
September 10, 2012, 15:55
Holy crumb. It started off innocently enough and I was having some misgivings about the direction it was going and then BAM "The flame has appeared multiple times in history, often causing singularities in its wake." An explanation and then it just gets better.

For what you meant it to be, I love it! What an outstanding weapon and a great idea for somebody that is having issues with a high powered campaign!
April 29, 2013, 22:14
Indeed this is awesome. This actually reminds me of the fire demon in the movie Howl's Moving Castle.
Voted axlerowes
January 21, 2015, 15:20
Solid idea clearly described

Link Backs


Random Idea Seed View All Idea Seeds

In Vino Veritas

       By: Wulfhere

The Wizard-Brewers of the Old Empire stored memories in bottles of mead, passing their brightest ideas, most subtle magics, and most important decisions on to their heirs in bottles of oddly-flavored honey-wine. A cache of these ancient magical vintages has been unearthed, but does anyone dare drink from it? The ancient mead's creator is a complete mystery, as are the thoughts he left behind.

Ideas  ( Plots ) | June 6, 2007 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.