Old School
While not using any of the mechanics, I want to run an old school, back in the day, swords and sorcery Dungeons and Dragons inspired game. That means wizards and warlocks, thieves, dragons, orcs, talking trees, elven oracles...the whole nine yards. Magic is, it isn't oppressed and subjected by the populace, nor is it massively present.

A quick heads up, any of the stuff I have submitted to the Citadel is likely to be included in the game, with the K'tonian Hegemony and associated legacies making an appearance. I will likely also use some of the stuff from the Random Encounter Scrolls that I have started.

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