Youth passes quickly for this race of elves, though middle age lingers for millennia. They have no love for the forests or other natural places, preferring their carefully crafted and tended walled cities.

Asthedrir are tall and thin, and seem to become more so with age, eventually taking on a gaunt and nearly corpse-like appearance. They have milk-white skin and both sexes have little hair. Even this tends to disappear once they hit middle age.

Asthedrir have six fingered hands,with effectively two index fingers, along with six toes on each foot.

They are a cold race, dispassionate and unempathetic. They are not malicious, but will not hesitate to crush those in their way. They are xenophobic and non-Asthedrir are not allowed within their strongholds unless heavily escorted.

Their passions are secrets and discovery, and they have a weakness for stimulants. They react poorly to alcohol.


Asthedrir do not field large armies, and instead rely on powerful strongholds. For actions beyond spell and ballista range of their enclaves, they typically employ non-elvish mercenaries.

Asthedrir are not physically imposing, and warriors tend wear light plate armor made from their fine Elanti steel. Golems play a big part in their military and their strongholds will always have a good number.


The Asthedrir are excellent inventors, have good knowledge of machinery and metallurgy. This is tempered with caution, so they have yet to develop firearms, steam or internal combustion engines. Electricity would be more their style, if they were to develop it. They make use of many spring, wind and water powered devices and are especially good with locks and siege weapons.


Asthedrir are strongly secular in nature, having never forgiven their deities for allowing the destruction of their home realm. While they acknowledge the power and existence of the divine, they do not worship them. They trust in their knowledge of science and magic with the line between them blurred.


Practicality is favored over style for these people but where possible, aesthetics are an excellent avenue to highlight skill and craftsmanship. Lacking the ties to nature of other elven peoples, their art and embellishment tends towards geometric or anatomical motifs.


The Asthedir have direct democracies for governments, though typically only the eldest member of a particular family gets the vote, so they are technically a Gerontocracy.


Asthedrir do not use years like humans, they use a 12-year long cycle called an 'Asja'. They will give the age of things using asja, which could possibly lead to confusion. Similarly, a Asthedririn millennia is 12000 years.

Noteworthy Individuals:

Kelvecha Etrederin

Kelvecha is the administrator of the Asthedrir quarter in Stoneholt. He is also one of the cruelest of his race, a race whose empathy is not well regarded. He deals with criminals with the simple expedient of banishing them to the Sewers. If one's crimes are severe enough to get his attention, this sentence is certain.

He is also a hopeless addict to Snowfungii, a powerful hallucinogenic also found in the Sewers. This substance is one of the few things he can be bribed with.

He has an Awakened and magically dominated gorrilla as a bodyguard and man-servant.

Hetren Ferterin

Asthedriri bounty hunter. One of the few of his people with wanderlust. He is somewhat tall for his races, fitting in as slight human. He has many useful contacts, but considers all other beings as little more than resources or obstacles. He may act ‘moral' simply to avoid negative consequences, and carefully weighs any situation. He eschews addictions as those would impact his well-groomed competence.

He is a very good shot with the crossbow and has an Asthedrir-built one that can fire 3 times before requiring significant time to reload.

Geleth Golldin

Geleth is a rarity among the Asthedrir - he is outgoing and friendly. He is somewhat vain and tends to wear in-style hats or even wigs to cover his bald head. A travelling merchant, he has been everywhere and has served to give a mistaken impression of his race for centuries - at least on those areas where the Asthedrir are virtually unknown.

He travels with an assortment of odd characters - he hires bodyguards from pretty much anywhere to accompany him on his travels. So long as he can communicate with them, and not cause communities to refuse him entry, virtual any being can be hired.

Most of this is a ruse, he is a spy gathering general information about the world for his people. His use of odd bodyguards is an attempt to distract attention from himself. He is quite skilled in magic, though he is loath to reveal it.

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