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Total for selections: (25)
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24

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32

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35

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31

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Golden

HoH

Random

Golden Submissions Submissions - Items (32)

HoH: 5
13445

Longbow of Light

A true weapon of Light, crafted by the master craftsman Elriada for the coming of age of Anlara, heir of the forest elves. When rejected by Anlara, Elriada laid his curse upon the Longbow, ensuring th...
HoH: 8
9564

The Clock of Shadows

In the darkness in the south transept of the Cathedral of Isielles stands the resplendent Clock of Shadows. It tells more than just the time of day...
HoH: 14
30265

The Box That Cannot Be Opened

A strange, mystical box, with many rumours attached, that does not want to reveal its secret...
HoH: 5
14591

Mea, Dea. Fea

A weapon with multiple personalities. Always a chance you can get the one you want, always a chance you won’t. Once drawn will you be able to wield it? Will you be able to use the powers and kno...
  • 1
  • 2
“ village of the damned. A village of people that have been 'raised', from death by priests, too many times. At first glance the folk appear as any other, but upon closer examination, they are pale, drawn, and tired...”
nico
“ ...among the items identified was a dolphin-shaped bathtub of marble and porcelain, a winged-back, high-chair of teak and velvet studded with fire opals, the gear-thing contraption from the dungeon-laboratory of Dr. Bezemot, the oil portrait of the rubicund Madame Orundilde Tarwygg, and a strange item known only as the Last Candle.”
Murometz
“ The Door A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair. When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its 'master' of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party, Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir”
Grendel
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