Systems

ephemeralstability
Authentic LARP 1: Cavern Systems By: ephemeralstability

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

by ephemeralstability
80xp
3 replies
6356 views
ephemeralstability
Music during a game By: ephemeralstability

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.

by ephemeralstability
350xp
59 replies
29696 views
6 HoHs
Mourngrymn
Spectacles of All Seeing By: Mourngrymn

The eyes of the all seeing are never ending. The truth can only be revealed to those willing to bear the burden.

His eyes opened in disbelief, the battered spectacles rising slightly on his brow. To everyone around him, everything was normal. As it should be. To his eyes, the light was nearly unbearable. An aura of energy filled his vision completely. He knew what it was he saw, what the others could not. He knew he saw the impossible, and he wanted it all for himself.

by Mourngrymn
225xp
18 replies
10322 views
3 HoHs
EchoMirage
Elemental Affinities By: EchoMirage

As a way of defining your character better

by EchoMirage
195xp
16 replies
10661 views
2 HoHs
Kassil
Fantastic elemental forces By: Kassil

But, O Fellow Denizens of the Citadel, I ask this - what other kinds of unique elements can you come up with?

by Kassil
155xp
37 replies
23222 views
1 HoH
Roack
Luzori Mushroom By: Roack

An influential fungus among us!

by Roack
210xp
9 replies
8148 views
1 HoH
MoonHunter
City Image - Petordan - The Flag City By: MoonHunter

Every city and village in this region has a flag tradition. The tradition started here.

by MoonHunter
130xp
10 replies
8090 views
MoonHunter
City Image - Twin Pole By: MoonHunter

Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous).

by MoonHunter
85xp
4 replies
6170 views
MoonHunter
City Image - Three Pines By: MoonHunter

Three Pines is a good sized Dwarventi Hold built into the large granite side of the mountain - its heart stone as the Dwarves say. It is not far off the Far Eastern end of the Great Road, along the Kin Side Mountains. At any given time there are about 1100 souls here, so it is not a City by Human Standards, but it is by Dwarven Standards.

by MoonHunter
65xp
2 replies
5522 views
MoonHunter
City Image - Geon'kic By: MoonHunter

This is as close to a 'city' as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the 'neutral zone' of Geon'kic.

by MoonHunter
85xp
3 replies
5858 views
MoonHunter
City Image - PinesdeepForrest BlueValley DeepbutnotWide By: MoonHunter

This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles.

by MoonHunter
60xp
2 replies
5497 views
MoonHunter
City Image - Malarith By: MoonHunter

Malarith is one of the Wonders of the Manmade world, for its made by Human Hands a long time ago.

by MoonHunter
60xp
3 replies
6737 views
MoonHunter
City Image - TearDrop City By: MoonHunter

To call TearDrop City a city is to be generous. It is one of the largest collections of SkyFolk on the north part of the east coast of ThirdLand. It gains its name from the TearDrop shaped rock on the natural set of the stone pillars not far off shore.

by MoonHunter
90xp
4 replies
5967 views
Cheka Man
City Image - De Maddenville By: Cheka Man

De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders.

by Cheka Man
120xp
4 replies
7169 views
MoonHunter
City Image - Cambria By: MoonHunter

Cambria, for the most part, looks like every other urban area. However, here the concept of Great Buildings has not only taken hold, but it has florished.

by MoonHunter
60xp
2 replies
5785 views
MoonHunter
City Image - Sand City By: MoonHunter

It is strange to have a city between two towns, especially when the two towns were there first and are 'famous', but such is the way of Sand City.

by MoonHunter
130xp
6 replies
6079 views
MoonHunter
City Image - Calanderas By: MoonHunter

Calanderas is a beautiful city of hills, a tight cluster of hills. It has a long and complicated history, all which can be seen in the city streets. Yet it is not for the buildings that it is beautiful.

by MoonHunter
90xp
5 replies
6815 views
MoonHunter
City Image - Sodius By: MoonHunter

Sodius is The White City, known for its White Gold - Salt.

by MoonHunter
125xp
7 replies
8270 views
MoonHunter
City Image - Cheza 'city' Betaze '17' By: MoonHunter

Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.

by MoonHunter
150xp
10 replies
8428 views
1 HoH
MoonHunter
City Image - Chelokhan By: MoonHunter

Most people assume The Marches are a broad flat plain, maybe with a few low hills. In the Northern parts, there are a few mountain spurs that creep into the plains. Chelokhan is nestled between two close mountains.

by MoonHunter
80xp
3 replies
5718 views