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Skylark's Profile

Our Author's latest news and articles.

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Skylark - Social Profile

- Master of the Plain Thought

For Next Level: 120xp of 970xp complete.
120xp

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- RANDOM
Locations | 50xp

Serenity Cove

Serenity Cove is a picturesque coastal town once thriving and prosperous. Now finds that it is in the grips of a terrible evil.

- RANDOM
NPCs | 50xp

Astria Rayne

Being an artisan first and a merchant second afford Astria a measure of wealth and independence. She specializes in creating jewelry and art pieces with semi-precious/precious stones and metals. Most of her income comes from works commissioned by the wealthy denizens of Widow's Edge and the surrounding towns. She also owns and operations a little curio shop.

At first glance Astria appears to be just what she projects the artsy shop owner with a hello and smile for all that she encounter. If one were to look closer they would see the energy that pulses around her, the alertness in eyes, the readiness to act at a moments notice. Astria is more than a mere shop owner; she really returned to Widow's Edge to investigate the attacks on the towns that started when she was a child and claimed the life of her father. During the daylight hours she works as jewelry/art maker but when darkness falls she slides into the night like others slide into clothes. Astria's mode of dress when doing her nightly patrols is a black shirt, black pants and black suede boots. She also wears a black scarf and veil to hide her hair and face. Her weapons of choice is the katana sword, which she wears, strapped to her back and a set of seven throwing knives that are secured to her upper right thigh by a leather strap. During the daylight hours the weapons are cleverly hidden under her clothes.

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Guilds
“ A massive iron key - 2' length, 20lbs forged from the bones and horns of demon-lords. When used with a massive portal - carefully built according to documents found in powerful books of evil knowledge, it will open into the realm of demons and allow them to flood into the world. The applications of this item for villains are obvious. Mortals touching this item directly will suffer very dire consequences.”
valadaar
“ The heroes find the crumbling, overgrown ruins of what appears to be some sort of grand dining hall in the forest. Deciding that it is a good place to camp, the set up a fire in the center. However, they are woken in the night to see skeletons waltzing in the moonlight to organ music that emanates from the open air. The skeletons touch nobody, dancing around them all night.”
CaptainPenguin
“ Feral teenagers: Teenagers who run away from home to live in the wilderness may become feral. As they become more and more feral, they gain some supernatural powers (a la Peter Pan - ability to fly, things they imagine come true - possibly quite powerful), but at the expense of their humanity and ability to speak, comprehend complex subjects, etc. Maybe they have a leader: the most feral of them all. A regression into a fantasy childlike state.”
svincent
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