“ A vicious murder happens in a town that the party happens to pop in at. Under heavy suspicion as they are strangers, the party is forced to discover the perpetrator or have their reputations blackened, especially as more and more murders occur in the town, and mysteriously stop and restart when the party leaves to go kill off that evil necromancer who kidnapped the princess.
The only problem is that a demon, possessing one of the party, is the perpetrator. And the demon makes no signs that its living in the PC's head.
In fact, for all the party knows (except for the possessed person's), their companion is an evil murderer.
Do they try and execute their friend as he's a vicious murderer, and no evidence points to demonic posession? Or do they flee town with him, trusting him, and have their reputations destroyed?”
“ Beware of towns afflicted with Time Cancer.
For every second you progress through time, an infected town goes back 48 hours. Old buildings slowly become new, then incomplete, and finally just a frame and foundation, giant old trees turn to saplings, birds hatch into eggs.
one must not linger in a chrono-cancerous village for too long, before you know it you'll be a fetus. Tme cancer in unstoppable, no cure or treatment is knwn, it eats through the past until the inhabitants of a village turn into primordial protein ooze”
“ A long time ago. Final fantasy III came out with a new approach to learing magic. The characters would be equipped with espers(magical beings) and as they fought more battles, they would learn spells from the espers. What if a similar approach to learning magic was applied to a P&P rpg?”