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Forest/ Jungle
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Comments: 6
Ideas: 0
Rating: 2.75
Condition: Normal
ID: 4808


February 3, 2008, 7:47 pm

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Winded Warrior Resthouse


The establishment is run by an elderly goblin named Sax Stoneswiller.  Providing this service to non-goblins is much more lucrative than what he was able to receive with his clan.

This fairly unassuming rest stop lies off the beaten path.  It is the perfect location for a wandering adventurer who is far from civilization but still needs security or warmth when resting.

The establishment is run by an elderly goblin named Sax Stoneswiller.  He has made a name for himself amongst the humans and dwarves that were at war with his clan years ago.  Providing this service to non-goblins is much more lucrative than what he was able to receive with his clan.

The resthouse is a three-story wooden structure with a basement. 

The ground floor has a large bar with an enormous variety of alcohol ranging from homebrewed mead to imported elven wine to local dwarven stout.  The bar also provides plenty of pre-made snacks such as jerky, bread, and cheese.  By early evening, Sax will usually have a large vat of lamb stew available for hungry patrons.  There is also a small washroom available near the basement available to the single room occupants and general patrons.

On the second floor, there are seven single rooms available for the solo adventurer or a frugal group.  Each small room has a single bed, a trunk, a small window, and a lockable door.

The third floor has three suites available.  Each of these suites has two large beds, a dining table with four chairs, three trunks, a large window, a washroom facility, and a lockable door.

In the basement, Sax keeps a different kind of company: creatures looking for revenge or a novice goblin fighter that is willing to earn some experience by attacking a sleeping or wounded warrior.  Once the sun goes down, Sax gives a key to his "brethren" and the rest is up to them.

Sax takes a large payment for this service, but he is careful to not draw any attention to himself or what he is up to.  He does not pass a key for a suite nor a single room that has more than one person in it.  With enough pre-meditation, Sax will be sure to provide a drugged draught to the appropriate party.  He will also not allow more than one attack/death per week.

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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted valadaar
February 5, 2008, 9:54
Its okay, but the fact that a goblin ran the place would subject it to so much attention that the first time he pulled the 'go kill the adventurer' routine could easily be his last. Once in a blue moon would be better then once a week, unless this place is so remote that there are no locals to keep 'tabs' of how many just disappear. In which case, any travellers would be on full alert anyway.
February 6, 2008, 17:47
I dunno, I could see it in the lower-class regions of the bigger cities in Kuramen, although the goblin's background would have to alter a bit... In the dregs, you take your life in your own hands if you willingly sleep somewhere that isn't sealed against intrusion...
Voted Scrasamax
February 7, 2008, 4:26
Providing this service to non-goblins is much more lucrative than what he was able to receive with his clan.

Since non-goblins pay better than his own clan, old Sax lets junior warriors into his place to kill injured warriors who have been drugged? I gotta go with Val on this one, I think he would get to off one or two people before someone figured it out and Sax was left swinging from a tree.
February 25, 2008, 8:08
i gotta agree with scras and val o this, if he kept getting people murdered every week then it would only be a matter of time before someone figured out what was going on and lynched him.

Otherwise i think its a great sub that shows some good promise, il have to try it with my unsuspecting group, who think as soon as they sleep in a guest house that they're safe, they'll have a wee suprise in for them, maybe ill let one of them wake up at a noise and see the goblin with an upraised knife, heh heh heh.
Voted chilled
February 25, 2008, 8:09
Only voted
Voted Fallen Angel
August 13, 2009, 17:03
Only voted

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp

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