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October 26, 2009, 11:19 am

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Wave Spirits


Be careful when go go swimming if you notice what appears to be small waves when there is no wind, or you might find that you never get out again.

Many are those who have drowned in the seas of Acqua before their time, and if they were all to rise as undead the sea would be crammed with them. Some greedy ship's captains have gone to sea without enough lifeboats or lifejackets, and those who drowned when the ship hit a rock or otherwise sunk, and who might well have survived had the ship been better prepared, often find that their anger will not let them pass onto the other world, and they are trapped in the sea near the wreck. Only if a priest preforms the proper act to let them pass on, or if they can gather strength by killing a number of humans, drowning them and devouring their souls, will they be able to enter the Otherworld.

They take the shape of a large wave, and the only thing that marks them out as an undead thing rather then a normal wave is that if one looks long enough, one can see a pair of sea-green eyes within it. In a storm they may well be impossible to tell apart from normal waves. As they are made of enchanted water, the only way they can kill is to drown somebody by sucking them down in an undertow, repeatedly breaking upon them to drive them under the water and keep them there. The more of them acting together, the more dangerous they are. Enough of them working together can even flip over a small boat.

Non-magical weapons will just pass straight through them and fire spells and non magical fire will just go out on impact, but ice spells hurt them a lot, and a magical weapon, even one that's sole magic is to glow, will cut right through them,slaying them outright and destroying them utterly, in effect a second,total death.

It is possible to speak to them, if one has the magic that enables one to speak to a water elemential, but they normally have little of value to offer.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted axlerowes
October 22, 2009, 21:17
a nice idea poorly executed
Cheka Man
October 23, 2009, 14:26
I'll need to put this back into work, I like the idea though-a living wave.
Cheka Man
October 26, 2009, 11:19
Update: In work.


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  • Acqua

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       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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