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Maggotrevived's Profile

Our Author's latest news and articles.

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Maggotrevived - Social Profile

- Adept Tinkerer of Page Scratching

For Next Level: 533xp of 540xp complete.
533xp

Hall of Honour

3 HoH

Golden

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- RANDOM
Lifeforms | 65xp

Corpse Peril

Hidden in rainforests, this seemingly innocuous organism poses a threat to unwary explorers. 

- RANDOM
Lifeforms | 0xp

Corpse Fungus

Lurking in primeval jungles, this seemingly innocuous organism poses a deadly threat to the unwary adventurer.

- RANDOM
Lifeforms | 100xp

Green Worm

A large, aggressive predator that prowls the vastness of the rainforest, this monstrous creature poses a danger to the unwary traveller.  

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Guilds
“ <br /> The spirit of a creature trapped in amber cannot escape to it's afterlife / next incarnation / whatever. Such trapped spirits can be contacted by those who know the right rituals and magical power derived from them – typically the power to control one individual of that species. Can by quite powerful if the creature is a colony insect (ant, bee, wasp, etc) – simply control the queen and you command the whole colony.”
Dragon Lord
“ The soul of a mage has been trapped in his own bust for centuries. The bust is a foot in height and made of a dark silvery metal. It is well crafted, perfect in every detail of the mage's features. The frozen expression is one of shock. It was sold off in auction after the mage's unexplained disappearance and has been passed around as a curio ever since. The cause of his entrapment? He practiced in secret; none knew of his hobby. Being self taught, he was unable to tell that the spell he thought was for protection was actually for entrapment...”
MysticMoon
“ The Yugzhee, or 'hedgehog-people', guard a great, secret treasure inside their giant burrowed lair. The mysterious Wall of Keys, a 12'x10', foot-thick, cold-iron, 'wall', upon which, on iron hooks, hang 100 ornate iron keys of all shapes and sizes. Each key opens some heretofore un-openable barrier, door, or gate, in the particular game world of choice. The PCs have come upon a great boon, except for the fact that the keys cease to function properly if separated from the iron wall for more than a few minutes. Higher level characters will be able to figure out how to take the wall 'with them' via magic. Lower level characters will have to get creative.”
Murometz
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