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Maggotrevived's Profile

Our Author's latest news and articles.

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Maggotrevived - Social Profile

- Adept Tinkerer of Page Scratching

For Next Level: 508xp of 540xp complete.
508xp

Hall of Honour

3 HoH

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- RANDOM
Lifeforms | 125xp

Death Blooms

The Death Bloom is a tropical plant that sprouts enormous flowers easily the size of a man's fist. The hues of these blossoms are typically a rich, vibrant purple in shade although it is also possible to spot some plants crowned with fiery petals.  Resembling a creeper, the tendril-like stems of these plants encircle the trunks of decaying banyan trees and other rainforest giants. 

Perhaps the most distinctive feature of the Death Bloom is its fragrance. The mild citrus scent that it exudes is said to produce a powerful torpor in anyone standing within a two-meter radius of the plant.

- RANDOM
Lifeforms | 50xp

The Green God

The continued existence of this mysterious entity ensures the well-being of the local communities that rely on its bounty.

- RANDOM
Lifeforms | 0xp

Corpse Fungus

Lurking in primeval jungles, this seemingly innocuous organism poses a deadly threat to the unwary adventurer.

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Guilds
“ An alloy of iron and iridescent meteoric metal, also known as shadesteel. Weapons forged of this metal cause gangreneous infections almost instantly and sometimes the victims becomes a shambling zombie after death. The material is very vulnerable to fresh water which will cause it to corrode and eventually melt in a period of hours to days.”
Scrasamax
“ What do you do for overnight healing? I usually do Level plus CON bonus as overland healing, x3 if you rest the whole day How about you? Do you do binding? I did d6 binding of woulds after a fight that you must take at least one, but I have had a lot of variations on this Only so many times a day Must be done by clerics must have the medic skill d4 instead of d6 don't need to take a min. of one Some ideas d4 from taking one strong drink once a day(crypts and things) heal d8 from taking a second wind(D&D4th) acupuncture (varies on technique) mine”
Aramax
“ In an area albinos are considered to be evil mystics and locals ward themselves against them by turning their backs to them to avoid being mesmerized. Suddenly the angeliclly pale loner with white hair and violet hued-eyes is suddenly an outcast, and his companions are treated as if they have been mystically bonded into his service, and could be treated with attempts to intervene or given the same stony treatment. Expect poor quarters, no hospitality and to pay twice as much for everything.”
Scrasamax
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