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Wand/Staff/ Arcane
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Comments: 5
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Rating: 3.3
Condition: Normal
ID: 3640


February 6, 2007, 4:31 pm

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Wand of Illusory Sound


Ever hear a noise you just can’t pinpoint? Ever have that buzzing in your ears? If yes, you may have been the victim of a Wand of Illusory Sound!

Wand of Illusory Sound:
This wand is a small, thin, white branch of birch wood covered in red arcane runes. Tied at the tip of the wand is a string, the string is tied to a bell that will not create any audible sound.
When the proper command word is spoken (usually some word for “distract” or “entertain” in a language such as Elven) and the wand is pointed at its intended target the bell will chime softy once. That is when the magic happens…

The original Wand of Illusory Sound was created by a magical musician named Malon. She was brilliant with the harp and could charm any man. She was also a thief, and with her partner and lover, Devis, who was also a talented musician, she would steal from her audiences. Eventually, after Devis was caught stealing, and had his right hand removed for it, they were no longer trusted by their audiences. So.. Malon devised this item as a way of distracting potential victims.
Magical Properties:
This wand can produce a few illusion effects related to sound. It can alter a sound to sound like something else (such as footsteps to sound like thunder or a spellcaster’s voice to sound like a pig snorting). This effect lasts for one minute or dismissed.

The wand can also cause a victim to hear a sound (such as his name being said or a child crying) that cannot be located. The sound cannot be located simply because it is an illusion and is entirely in the person’s head. Part of the mild insanity caused by such an unnerving sound can cause the target to think he has an idea as to the direction of the sound, only to prove him incorrect (which can be unnerving).This effect last for one hour.

And the third, and final, effect of this wand is to create a buzzing sound in the victims ears meant to distract him. This distraction can manifest in game terms as a penalty on simple things like combat or climbing. This effect also lasts for one hour.

The wand can be used a total of three times per day to produce any one effect at a time.

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted manfred
February 5, 2007, 10:01
An okay submission, the little distracting item that you just can see being made and used to good effect. It's nothing major or amazing - but then, it doesn't need to be. Compact and neat.
Voted valadaar
February 5, 2007, 10:24
A useful little item.

On sentance needs to be chopped up a little or restructured:

The sound cannot be located simply because it is an illusion and is entirely in the person's head, part of the mild insanity caused by such an unnerving sound can cause the target to think he has an idea as to the direction of the sound only to prove him incorrect (which can be unnerving).

Otherwise, useful and logical.
Voted Cheka Man
February 5, 2007, 16:20
Only voted
Voted Murometz
February 5, 2007, 18:50
I like it. Lots of fun can be had with the wand. I'm a fan of quirky items that cause the PCs to develop headaches. This certainly qualifies!
Voted MoonHunter
February 6, 2007, 0:10
A nice basic item. This seems like a general item, rather than a "one of a kind". (That is good because the story element really didn't do much for me.)

It can a sound to sound like ? and others odd sentence bits made much less than it could be. This one needs a bit of editing before it is ready from primetime. Voted now, will delete and revote when you edit.

Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp

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