Strolen\s Citadel content. 
Items
Wand/Staff/ Arcane
Magical

3.3

5 Votes

12xp

ID:3640
Hits:1930
Comments: 5
Ideas: 0
Rating:3.3
Condition: Normal

Submitted:
February 5, 2007, 9:36 am
Updated:
February 6, 2007, 5:31 pm





Wand of Illusory Sound
By: Pieh

Ever hear a noise you just can’t pinpoint? Ever have that buzzing in your ears? If yes, you may have been the victim of a Wand of Illusory Sound!

Wand of Illusory Sound:
This wand is a small, thin, white branch of birch wood covered in red arcane runes. Tied at the tip of the wand is a string, the string is tied to a bell that will not create any audible sound.
When the proper command word is spoken (usually some word for “distract” or “entertain” in a language such as Elven) and the wand is pointed at its intended target the bell will chime softy once. That is when the magic happens…

History:
The original Wand of Illusory Sound was created by a magical musician named Malon. She was brilliant with the harp and could charm any man. She was also a thief, and with her partner and lover, Devis, who was also a talented musician, she would steal from her audiences. Eventually, after Devis was caught stealing, and had his right hand removed for it, they were no longer trusted by their audiences. So.. Malon devised this item as a way of distracting potential victims.
Magical Properties:
This wand can produce a few illusion effects related to sound. It can alter a sound to sound like something else (such as footsteps to sound like thunder or a spellcaster’s voice to sound like a pig snorting). This effect lasts for one minute or dismissed.

The wand can also cause a victim to hear a sound (such as his name being said or a child crying) that cannot be located. The sound cannot be located simply because it is an illusion and is entirely in the person’s head. Part of the mild insanity caused by such an unnerving sound can cause the target to think he has an idea as to the direction of the sound, only to prove him incorrect (which can be unnerving).This effect last for one hour.

And the third, and final, effect of this wand is to create a buzzing sound in the victims ears meant to distract him. This distraction can manifest in game terms as a penalty on simple things like combat or climbing. This effect also lasts for one hour.

The wand can be used a total of three times per day to produce any one effect at a time.



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Comments ( 5 )
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Voted manfred

2007-02-05 11:01 AM
Link: [3640#24805|text]
0xp
An okay submission, the little distracting item that you just can see being made and used to good effect. It's nothing major or amazing - but then, it doesn't need to be. Compact and neat.
Voted valadaar

2007-02-05 11:24 AM
Link: [3640#24807|text]
0xp
A useful little item.

On sentance needs to be chopped up a little or restructured:

The sound cannot be located simply because it is an illusion and is entirely in the person's head, part of the mild insanity caused by such an unnerving sound can cause the target to think he has an idea as to the direction of the sound only to prove him incorrect (which can be unnerving).

Otherwise, useful and logical.
Voted Cheka Man
2007-02-05 05:20 PM
Only voted
Voted Murometz

2007-02-05 07:50 PM
Link: [3640#24834|text]
0xp
I like it. Lots of fun can be had with the wand. I'm a fan of quirky items that cause the PCs to develop headaches. This certainly qualifies!
Voted MoonHunter

2007-02-06 01:10 AM
Link: [3640#24840|text]
0xp
A nice basic item. This seems like a general item, rather than a "one of a kind". (That is good because the story element really didn't do much for me.)

It can a sound to sound like ? and others odd sentence bits made much less than it could be. This one needs a bit of editing before it is ready from primetime. Voted now, will delete and revote when you edit.

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Perhaps those that practice elemental magic begin to take on characteristics associated with their chosen element. For instance, an earth elementalist might be prone to agoraphobia, while air and possibly fire elementalists might have problems with claustrophobia. Water elementalists might always seek the path of least resistance. A fire elementalist might have a cat's opinion of water. This could also apply to physical differences. Fire elementalists might have a freakishly high metabolism and a permanently high body temperature. Water elementalists would probably never get dehydrated, but might slow down a lot when it's cold. Etc, etc.
By: Ria Hawk | UpVote