The longboat shifts noiselessly over the waves. Its hull is black against the white mist which wreathes the lake with its wraithlike tendrils. The villagers gaze on in awe as it emerges from the veil.
There is no one aboard, no explanation for its arrival, no maps from which to glean its history.
Upon exploration of its creaking timbers, there are no sailors aboard. And yet, when the explorers come back on deck again, they find themselves far from the shore, moving slowly away from their village, into the mist-hidden sea.
Possibilities:
* The ship is enchanted to lure people to somewhere, either to act as slaves, or as food, or as rescuers.
* The ship is sentient. The havens where it was built are under attack and it wants to bring reinforcements.
* The ship is a gift from the god of exploration, who is giving the villagers an opportunity to find new fertile lands…
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2003-04-18 04:38 PM
(Stares with glowing eyes from shadowy corner and chuckles softly and evilly)
2003-04-19 09:33 AM
ephe!
2010-09-20 08:06 AM
2003-04-19 11:59 AM
2003-04-19 06:02 PM
For entertainment, some force somewhere surely opposes this vessel, they will likely send out their own ships to intercept and possibally attack the ship. Then again, maybe they will just come along side and offer thier hospitality, then take care of the PCs off the weird ship.
I like it. Good way to put the PCs in a situation where the guy with fishing can save the day. Just try not to laugh when they leave their supplies no thier horse when they board the boat to explore.
2003-06-01 12:40 AM
The plot thickens: A mysterious sailor comes into the next unsuspecting town. He along with a few others board the ship. the usual happenings go on however the sailor, for some unknown reason, is unaffected while the others are. The plot line consists of the sailor exploring the goings on and then trying to understand why he was unaffected. eventually he will unravel the mystery and discover the source of the evil find a way to destroy it and releasing the souls on the cursed ship!
Just a thought!
2003-06-01 12:43 AM
2003-08-02 02:14 PM
Not a bad idea. I never had a evil ship in my adventure.
2003-09-03 08:58 AM
After being dropped at another village the Ship sails away. The only way back is to locate the Ship again. It only vists the same place once in a generation, but its port calls can be tracked by piecing information together from various port cities. The Ship's port of calls are always diametrical from the last port.
The Ship also vists real realm ports once a generation. This will return them to a new port or if returned to their home port, but 30 years in the future unaged except for the time that was spent in Ravenloft.
~Turwen Firth
2003-09-05 03:11 PM
2003-09-05 08:40 PM
2006-06-03 11:06 PM
2010-09-20 11:20 AM
2011-06-07 06:57 PM
I think this should also be a good start - other can help fill in the details perhaps?
Only comment is that if it is a long-boat as I know it doesn't have a lower deck to explore. A medieval Caravel or similar ship would provide more opportunity for the PCs to loose sight of their surroundings.
It also assumes that the PC's all pass below deck, which might not happen without GM railroading. Not saying it is not possible, but it would take a fairly naive party not to leave a lookout up top.
Perhaps it only shows up when the PC's have been shipwrecked and it represents the only means of escape. The PC's ship runs around on an island after a severe storm blows them off course. Their ship is unreparable, due to total absence of trees on the island, and insufficent materials to complete the repair. However, in scouring the small island, they find this ship moored in a sheltered cove. The ship springs its trap only once the entire party has come aboard and are trying to head home.
Now, where are they going?
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