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Items
Melee Weapons
Magical
2.3
10 Votes

1xp


Hits: 5698
Comments: 9
Ideas: 0
Rating: 2.3
Condition: Normal
ID: 263

Submitted:

Updated:
January 19, 2007, 3:08 pm

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Thunderstrike

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A magical warhammer with an electrical history.

Name: Thunderstrike
Weight: 10 lb.

History: Thunderstrike’s origins remain a mystery to this day. That does not, however, preclude it from having a checkered history. One it’s earliest appearances was as a dwarven weapon of might against surface-dwelling giants. It appeared again in a brief crusade to cleanse a small fishing lake of water elementals that were disrupting sea trade. The final recorded mention of Thunderstrike was as the weapon of choice of Grilt the Dense, a dwarven cleric who managed to ascend in power despite his blundering incompetence. He used the weapon with great success until he met a gruesome end at the “hands” of some shambling mounds.

Magical Properties:

Once per day, the wielder can cast “Call Lightning” as a 5th-level Druid.



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Comments ( 9 )
Commenters gain extra XP from Author votes.

Agar
January 6, 2003, 21:46
0xp
This is a standard magical warhammer, the only thing that is absent is the names Thor, Odin or Zues.

One thing I would really like to have cleared up is what EXACTLY call lightning is. The spell is likely to be game specific and having the version of it associated with this item detailed would be quite helpful.
Barbarian Horde
January 7, 2003, 3:11
0xp
Even sounds like an excaliburisc type weapon, comes during times of great need. Even the incompetant druid may have served a higher purpose. Especially since it dissappeared everytime and turned up later without any escapades in between the significant events.
Ylorea
September 12, 2003, 2:47
0xp
All in all I feel this is rather a odd weapon. After all, the statistics and description seem to be taken right out of D&D edition 3... However, a warhammer is a weapon that may not be wielded by druids, who only wield wooden weapons and scimitars.
Besides that, it would be hard to find a druid to enchant this weapon, as only touching it, would already make the druid lose his spell abilities for 24 hours...

Maybe when enchanting you don't need to touch the weapon? Or am I mistaken and are warhammers constructed from wood only?

Questions, Questions, questions...

Oh, Agar if you want to, I can get you a description of call lightning.
Voted Zylithan
November 18, 2005, 0:53
0xp
There is some description of the history, but a richer description of its history and of the device would be nice. It's a pretty standard item, so you need to inject more creativity into ths post I think.
Voted Pariah
October 7, 2006, 22:01
Only voted
Voted Cheka Man
October 7, 2006, 22:11
0xp
I might create something based on this later. I like the idea but the backstory is lacking.
Voted manfred
October 8, 2006, 4:24
Only voted
Voted Murometz
April 28, 2008, 14:40
1xp
I like "Grilt the Dense".
Voted Stephie
June 15, 2008, 17:04
0xp
Needs a bit more oomph to it. I'd say if you're going with a generic item bonus, give it a backstory. If not backstory, then the item's ability should be more unique. I think there's plenty more you can do with this.


Random Idea Seed View All Idea Seeds

       By: Grendel

The Door

A nifty little encounter appropriate for any powerful sorcerer/magically adept monsters lair.

When the party have penetrated to an appropriatly impressive level/room they encounter The Door, this door is a vessel through which the Sorcerer/Monster can safely work against any intruders, the door is heavy duty iron bound studded oak wrought with craft skill and magic, set in the middle is a crystal orb, once the party get within a preset distance the orb flickers briefly as the door warns its "master" of the intruders, the master can then effectivly possess the door itself, this means that all movement the door is capable of (i.e. opening and closing) come under the control of the master, the master can also cast spells from the door as if he were there himself, all the while any damage that is inflicted in return merely damages the door, this will in effect ruin any of the parties chances of surprise, allow the master to assess the parties abilities while remaining safe and sound and finally will probably cause the party to waste some of their juicier items/spells on a chunk of wood and iron, and if the master happens to have a deadly spell or three it could also reduce the size of the party,

Of course if you wanted to be really nasty you could have the door open to admit one person and then slam shut on the second person (squish) whilst blasting away with every spell in the mastrs repetoir

Encounter  ( Cave/ Underground ) | August 20, 2004 | View | UpVote 2xp


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