Plots
Travel
Encounter
3.44
9 Votes

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Comments: 6
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Rating: 3.4444
Condition: Normal
ID: 19

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Updated:
November 5, 2005, 9:22 am

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Cheka Man

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The oversized baby

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On the road you meet… a fiery fire dragon! The mighty Xeatoxx is not some random encounter without purpose. He, though he is the last to admit, has a serious problem.

On the road you meet… a fiery fire dragon!

The mighty Xeatoxx is not some random encounter without purpose. He, though he is the last to admit, has a serious problem.

While camping after a long flight, his little boy discovered a hole and was dragged inside by some spider-creature. Brave as his Daddy is, he scorched that thing with his fire (and sure was Daddy glad to see that!). But now he cannot climb from the hole - it is digged in earth, and the tunnel upwards is too tight to fly through. The mighty dragon is not the smartest one and is afraid of injuring his only baby.
... time for some silly twolegged humanoids to appear!

The heroes should not be powerful enough to easily defeat such an enemy, but that is rarely a problem.

Xeatoxx will most probably scare them (being an old dragon tradition :-) and has quite a problem with telling that HE needs help. Once this is clear, the humanoids will help him (kindly asking is not an option) and are left to their own devices to free the little dragon.

Father will oversee the operation and help if needed or poke them a bit if nothing seems to be going on. He is not inherently evil , but having a little fun is OK.

The reward may be some treasure in the creature’s lair and such an unsure and unstable thing like ... the favour of a dragon .



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Comments ( 6 )
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manfred
January 11, 2002, 7:53
0xp
Any reasonable plan should work but keep in mind that his little boy is quite heavy.

NOTE: Father doesn't want to look helpless to his little boy and the humanoids should appear as mere tools to take care of the dirty work of his own great plan.
manfred
February 7, 2006, 9:36
0xp
Now in the movies: Vychan the Flamespewer. With a little travelling in time, you see will what happened to the small baby-dragon. Dragons and humans working together! See it now, or order the DVD!
Voted Cheka Man
May 18, 2007, 15:58
Only voted
manfred
May 18, 2007, 16:29
0xp
Hm, I think there used to be more comments here... anyway, thanks for the Bump!
Voted valadaar
April 26, 2011, 11:48
0xp

Another nice simple plot - straightforward, though may not line up with ones views on dragons.

Voted PoisonAlchemist
August 12, 2011, 1:59
0xp

I agree with valadaar, though I think that is part of the charm of the submission. I like how usable it is in that you can just plop it anywhere so long as it thematically fits the game. I also like that it is a short submission, I feel those are underappreciated. 

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       By: ephemeralstability

THE GNOMES OF UDNALOR: Part II

Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp


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