Forest/ Jungle
10 Votes


Hits: 4950
Comments: 12
Ideas: 0
Rating: 3.15
Condition: Normal
ID: 1431


June 13, 2009, 2:07 pm

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The Wizard's Rube


A bright red flower that faces certain directions all in unison.

Full Description
A bright red flower that faces certain directions all in unison.

Nobody can quite understand the power that turns the flower but it is a very enchanting encounter when there is a large shift in the Wizard’s Rube. A bright fiery flower that grows in bunches which suddenly, as a unit, shifts it’s direction 90 degrees. It is considered good luck if you are able to witness a Rube Change, as it is called.

Most often it is very subtle as it slowly rotates its gaze. Every Wizard’s Rube that has been checked has always uniformly pointed the same direction no matter how far apart they are.

Additional Information
There might be something in your world that drives this change.

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Comments ( 12 )
Commenters gain extra XP from Author votes.

Voted Ancient Gamer
November 8, 2005, 20:09
Cute flower :)
November 9, 2005, 0:09
Aren't most flower's cute?
Ancient Gamer
November 9, 2005, 6:32
Just what popped to mind when I read it. I really meant to say that it was usable and exotic, but I feel like I am saying the same thing in every setting information post.
Voted MoonHunter
November 9, 2005, 0:10
Another timing/ mystically sensing plant. At least yours seems less effective because no one knows the corralation.
Voted Iain
November 9, 2005, 8:41
Only voted
Voted Mourngrymn
November 9, 2005, 10:31
Kinda spooky flower if you ask me. If I saw an entire cluster of flowers turn and point to another direction I was choose to walk away in the other direction. Very spooky.
Voted Zylithan
November 22, 2005, 11:21
I like it - a new idea, and some mystery to it.
Voted Cheka Man
April 1, 2006, 9:25
I like it too.
Voted valadaar
March 28, 2007, 11:17
A nice special effect indeed.
Voted Lanfear57
May 23, 2009, 23:31
this sounds like a good, fun thing to throw at my characters in the conservatory of the castle... it turns in the middle of their exploration, and they spend the rest of the session trying to figure out why. =D
Voted Father Stabbingston
December 2, 2014, 22:15
Might adapt its use it in my campaign, but instead of always in the same direction It points to the nearest ley-line. (which will appear to be the same direction) kind of like a leyline sunflower. (my pc's know nothing of the lines nor that some of their powers only work while they are within one, I chart out ley lines on my maps and change encounters based on if they are within a line or not)
Voted Moonlake
December 3, 2014, 1:48
Short and sweet.


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       By: ephemeralstability

On route from Geli to Nekrass the characters meet a peasant boy on the road. He's wandering in the direction from which they've just come. If this seems a little bit incongruous, they may wish to ask him a few questions. He's perfectly willing to talk: he's called Lamish and he's run away because he knows he is the heir to the throne of Geli and his parents didn't believe him. How far is his home? About five weeks walk from here. How much has he eaten? Nothing. Has he drunk? Only from the filthy roadside ditches. In short, it's a wonder he is still alive. And yet he seems perfectly healthy.

Is he a thief, waiting for travellers to trick? Is he lying because there's something more sinister under all of this? Is he telling the truth? And anyway, what should the characters do? Do you take him to Geli? Do you try to find his parents? Or leave him to make his own way?

Encounter  ( Locations ) | September 23, 2003 | View | UpVote 0xp

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