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ID: 4158


August 1, 2007, 10:12 pm

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The Pierced Veil


"He’s dead, Sir Paladin." "... What?" "Hens-bane, my Lord, a false tooth. Not even our best interrogators could get an answer from him now." "Bring the corpse to me. The veil of death will be pierced."

In ancient days, Alabrin, Lord of Light and Truth, looked out upon the young world, and he saw that there was much that was good within it. Yet, still, he saw those who insisted in living in the shadowed paths, in darkness and in secrets. And displeased, he gathered up the hosts of men who were sworn to him, and he sent them forth into the world to conquer, to bring his light to all.

And as they watched the hosts come, Hydiria, Queen of the Hidden Depths and Kronath, She Who Brings Tranquility, saw, and despaired. Scattered and tranquil, they knew their children would be as lambs before the slaughter, but they saw a way. Together, the Mistress of the Dark Waters and the Queen of Decay created a new thing, the sleeping sickness. As the hosts of Alabrin drank of the waters, they fell ill, then died, their bodies poisoned with decay from within.

Greatly enraged, Alabrin fell upon the Goddesses, screaming with rage, demanding to know what they had done to his people.  Even as she drew her cloak of darkness about herself, Kronath answered him, her voice calm and certain. "They have been given my Tranquility, brother, the peace you sought to steal away from me."

The response came in a mighty roar of light, a scream of brilliance. "Then I shall destroy you utterly!" Though he flailed mightily with his blade, Alabrin could not cut flesh, but, with one tremendous thrust, he pierced not the body of his sister, but her veil, and from the hole there streamed the souls of his people. Torn between his assault and his people, Alabrin gathered up the souls of his children, as well as their bodies, and retreated, to unite one to the other once more, while his sisters fled into the depths and darkness.

Once a thing is done by the gods, it cannot be undone, and ever since, though Kronath has done her best to repair her cloak, there has been a path through which even the shadows of death itself can be pierced.

The Veil Piercing Light of Necromancy
Unto some of the most powerful of his children, the most confident, unshakeable, and glorious, the Lord of Light grants the power to pass beyond the shadows of death. Usually, this takes on four forms.

First, and most simply, the Necromancer of the Light can reach into the Shadows, and find the spirit of one who is dead, who resides in the realm of Kronath. While bound, the Holy Necromancer may speak with the spirit, who must answer with the truth, if it is known, bound as they are with the power of Alabrin.

Second, should the Necromancer have the whole, uncorrupted, and otherwise repaired corpse of the newly dead, he can reach into the Shadow Realm and draw forth the spirit, and bind it back into the body, effectively ressurecting it.

Thirdly, particularly powerful Necromancers may draw forth a spirit, and bind it not to its body, but to any luminescent object. The binding will last so long as the object continues to shed light, and the spirit thus bound may be driven to animate an otherwise inanimate object. It is rare for this spirit to have love or loyaly

Finally, the most accomplished of Necromancers may leave this existence and journey into the Nether Realms of Shadow, existing there as alien beings of Divine light, painful and burning to those who live there. There, the Children of the Light are most hated, for they disturb the eternal rest of the residents. It is difficult, but the dead will attempt to destroy the Necromancer as he walks among them.

Other things, too, may be possible beneath the auspices of the Lord of Light, but rest assured, that the dead will resent them, as will the Queen of Shadows…

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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
August 2, 2007, 12:27
The land of the dead is not a good place for the living to go.
Voted valadaar
August 2, 2007, 12:56
Few truer words have been spoken.

Love the atmosphere Siren.
Voted manfred
August 2, 2007, 16:36
I like that you openly called them necromancers, and they have powers very similar to those of their namesakes. I bet their holy texts and prayers all emphasize how different they actually are, hiding the semblance.

Glad you have brought a little shadow of doubt to those champions of Light! :)
Voted epsilon
August 2, 2007, 21:06
Brings a new meaning to "put his lights out" :)
Powerful dudes cat fighting, love it :)
A few things we can twist too, which always makes it or them "available" for any campaign.
Nice work
Voted Shadoweagle
November 22, 2012, 3:55
This is worth a bump, I think, plus it will aid me in my Acolyte quest! I love the mythic backstory as to why the holy necromancers are able to access powers of the realm of shadow due to Alabrin piercing a hole through Kronath's Veil. I also like that the Necromancers are the servants of light as opposed to darkness.


Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

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