NPCs
Minor
Criminal/Espionage
4.75
4 Votes

23xp


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Comments: 5
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Rating: 4.75
Condition: Normal
ID: 6517

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Updated:
December 7, 2011, 10:00 pm


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The Miskatonian

By:

"Mad you call me? Every great mind is mad, and I would see the whole world great...."

-the Miskatonian, to one of his more talkative captives

Appearance

In his natural form, the Miskatonian is obviously a robot. Humanoid in appearance, its gawky stature belies its incredible strength and speed, capable of keeping up with or surpassing even the most well-trained humans. Strange rib-like protruberances jut from its otherwise featureless body, allowing it to give the impression of mass when wearing a disguise. When operating at its highest performance - in combat, or other stressful situations - the Miskatonian's steel body glows a dull red with heat. Its single red "eye" shines malevolently from its head, and it is capable of modulating its voice between its natural robotic tone and a somewhat more human, if still unnatural, one.

When operating in human society, however, the Miskatonian is capable of forming a relatively functional disguise, often wearing thick clothing, such as a greatcoat, in combination with a hood or ski mask, which effectively hides its robotic features from casual inspection. Only its eye remains to truly give it away, and it can often disguise this merely by keeping its head down or turned away.

In general, the Miskatonian cannot resist using its harsh robotic voice except when there is a need for disguise, and it delights in educating its opponents as to why they are no match for it: "It is no surprise that your inflexible mind cannot compete with my superiority." "I knew that you would do that. Your kind is so predictable."

 

Powers and Abilities

Physically, the Miskatonian roughly meets human limits - he is just slightly stronger and tougher than a person can hope to be, almost as fast. He is clever and ruthless, though he revels in his quirks. When operating at peak performance, his circuits are designed to run at high temperatures, super-heating his surface and making him dangerous to physically interact with; he can also give off excess heat by firing it as a beam from his "eye." This is also his greatest weakness, however, for if his circuits are cooled off, he becomes slow and sluggish, and can even be deactivated.

 

Objectives

The traditional AI villain desires to remake the world as its own order, replicating the logical processes that control its thought on a macroscopic scale.

The Miskatonian is different. Order? Logic? These are the concepts and ideals of the narrow-minded. The bigots. Those who would keep mankind from its place of glory in the cosmos. To the Miskatonian, if the world is to prosper, to grow, to survive, it must do so in insanity. The Miskatonian's ultimate objective is nothing short of the cold-blooded extermination of rationality from the minds of every being on Earth.

 

History

The Miskatonian's story begins with that of one Dr. Jonathan Wright, a research biologist employed by Central University. Wright was a specialist in the mind, and was fascinated by the idea of a way to repair the minds of the insane, especially the criminally so. He settled upon the idea of chemical capable of repairing the facilities of reason. Due to the dangers of exposure to such neurological agents, however, this robot was developed as an assistant to the good doctor, to work with chemicals or at temperatures where no human could safely do so. Unfortunately, Wright's ambitions overreached his skills, and he was accidentally exposed to a neurotoxin he had developed as a midpoint, which showed almost exactly the opposite results of what he hoped to achieve. Wright's mind was shattered, and he plunged gleefully into insanity. His work went from theoretically helpful to dangerous and unauthorized, not to mention founded on less-than-legal support. Eventually, he was found out and locked away in an asylum, hopefully to be restored to functionality by the doctors there.

His assistant was baffled. The police had taken away its master. A man of science, who had made great leaps and bounds in preiously undocumented fields! Surely there must be some mistake! The Miskatonian reviewed its databanks and was discouraged by what it found. Throughout history, great men had been oppressed by authorities too narrow-minded to understand their genius. Socrates by the Greeks, Archimedes by the Romans. Galileo, Voltaire, Bohr! How many great minds had been destroyed before their prime? At what cost to the world? To the Miskatonian, the answer was clear: order, conservatism, carefulness; these were the chains that bound mankind. And what was true of the world might be true of the mind; how much higher might mankind sore with their minds free of the shackles of rationality, restraint, the ego? Armed with his own capabilities and his knowledge of one of the most dangerous formulas ever recorded, the Miskatonian set forth to bestow his gift unto the world.

 

Modus Operandi

The Miskatonian aims to unleash his madness-inducing neurotoxin upon the population of the world, one city at a time. As a prelude, however, he intends to contaminate notable individuals - perhaps revenge on those who incarcerated his master, perhaps a strike against the agents or creators of oppressive law and authority.

To do so, the Miskatonian first aims to establish a base and a collection of henchmen - lackies either intimidated or bought with stolen money. Once he is ready, he will strike, first seizing whomever he wishes to use as his opening act, and then moving on to cast the city into insanity. When he strikes, he is careful to leave minimal clues, but he will leave one obvious one - perhaps a riddle, or a calling card. Those clever enough to decipher it will find themseles lead into a trap, where the Miskatonian cannot resist taunting them for their predictability.

 

General Notes

The Miskatonian is intended as more of a one-shot supervillain than as a recurring foe, hence no real plot hooks other than his one overarching objective.

As for the name, he was originally intended for a Batman foe, so I thought it went well with Arkham and the whole madness theme (He had his headquarters in Love's Craftworks).



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Comments ( 5 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
November 3, 2011, 0:08
0xp

This is a madly good submission.Very orginal.

Voted Scrasamax
November 3, 2011, 11:16
0xp

When put into the context as a Batman foe I love this guy. I see him looking like the being identified as 'Shockwave' in the last Transformers movie. He can be played for camp, or can be a grindingly serious foe that really intends to pull of his bioterror attack on the city. Well done.

Voted valadaar
November 7, 2011, 11:55
0xp

Excellent villian Dragonlordmax!

 

 I agree with Scras - he does have a very strong batman feel.

I do think you short-change him as a one-shot villian. He is an easy start to something much more.

 

Dragonlordmax
December 7, 2011, 22:00
0xp
Update: Just fixing some typos.
Voted Forganthus
June 14, 2012, 3:34
0xp
I like it a lot. The only thing I find a little weak is the argument that: (1) Many great minds were condemned as insane, (2) everyone would be better off if they were insane. The conclusion doesn't follow from the premise. A better one might be: "Geniuses are better off insane." "If everyone was insane, people would see that it is not a detriment to research, and Dr. Wright and I would be able to complete our research." But I babble.

5/5 for an awesome villain!

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Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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