Login or register. (You can now login/register with your social networks.)

Collaboration Requested
0 Votes


Hits: 1926
Comments: 4
Ideas: 0
Rating: 0
Condition: In Work (Request Advice)
ID: 5843


July 29, 2009, 11:44 am

Vote Hall of Honour
Author Status


Print Friendly and PDF

The Line of Thune


In the chosen families, the son was always more dangerous than the father.


Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

July 27, 2009, 8:18
Gonna need to put a wee bit more to comment on Muro :P
July 28, 2009, 17:19
Hmmmm... maybe a family that greatly values their "pure" lineage, descended from an extremely intelligent noble known for having a ferocious temper. So much that descendants are forbidden from marrying "outsiders"; hence, the results of hundreds of years of inbreeding is becoming more evident with each generation. Surprisingly, the women show no adverse signs; in fact they are all quite beautiful. The men, on the other hand, grow more and more deeply depraved; the original trait for a "hot temper" has grown through each generation of men. The current generation possesses a wolflike cunning coupled with a seething desire for violence; hence they all are constantly using the vast family wealth to hatch all sorts of vile mayhem upon their enemies as well as each other.
July 29, 2009, 10:10
Slart--right on brother! :) not my idea for this, but a dang good one!

My idea stemmed from a conversation with an 'old world' grandparent recently. The person threw out the following old saying/cliche: "The child should always be stronger, faster, smarter, "better", than the parent."

I wanted to take that idea literally and expand upon it. A family where each successive child IS actually smarter than the parent. The thought disturbed me enough that I thought it would make a cool sub.

Now then, this isnt supposed to be under advice requested, it is supposed to be a regular hidden in-work, but i screwed up.

Alas, looking again at what you came up with from the one tag-line, I may combine your idea with mine :) Good stuff and thanks again for the thought!
January 23, 2014, 21:24
Going to add more?

Intelligence is sometimes linked with insanity - this idea would seem to insure that in a few generation, things are going to be pretty mad.

Link Backs

Random Idea Seed View All Idea Seeds

       By: Raptyr

Nine times out of ten, it’s the undead that do the running.

Not strictly animal or vegetable, the Corpse bud is a peculiar individual that shares characteristics from multiple kingdoms and species. In appearance, all corpse buds bear a shape of a large rounded top bud divided into four lateral segments, and a much longer, narrower bottom bud, also divided into four segments. Between the two halves are a set of four radial limbs, rounded on top and flat on the bottom, covered with tiny serrated hooks facing towards the body. In overall size, it’s limbs reach as wide as a spread hand, with the body being as thick as a fist. It is as long as a human hand from top to bottom.

Internally, the top bud of the corpse bud contains a bacteria filled membrane that produces the hydrogen that the corpse bud uses to stay aloft, and a series of fungal gills for the dispersal of spores for reproduction. The lower half of the bud contains a number of fine filaments, as well as a sharp barbed stinger containing a powerful local anaesthesia.

The Corpse Bud mobilizes by inflating its top bud, and steers by rotating its arms rapidly about its body. The corpse bud ordinarily drifts with the wind, orienting towards the scent of recent decay and death. It preys on the recently dead, burrowing the lower bud into the victim, using the anaesthesia in case the victim is dying, and not truly deceased. Once embedded, it releases its filaments into the body, replacing the current nervous system. This gives it full animation of the body, and allows the corpse bud to direct it.

Corpse buds are not a malevolent species, being primarily concerned with breaking down the host body for food, and infecting the reproductive cycle with spores in order to mate with other corpse-bud bodies. To preserve the corpse for this purpose, Corpse buds will seek out dry locations to prevent bacteria from destroying the corpses. This often causes a large number of corpse buds to gather in a single location.

In culture, Corpse buds are used to repair broken spines or degenerative diseases, as the sentient mind will easily overcome the mind of the non-sentient corpse bud. Once infected by a corpse bud, however, removal is usually fatal, and the infected individual cannot reproduce, or risk infecting another. Thus, it is a technique often reserved for the elderly, or a last resort.

Necromancers and other dark sorcerers will often preserve the corpses of their victims magically, and infect them with corpse buds, creating traditional undead as well, so as to seed their lairs with undead both offensive and non, in order to throw their enemies off balance. They will also enslave the rudimentary minds of the corpse buds, and transform the docile things into a plague. There have also been accounts of magically transformed corpse buds with stronger minds and a taste for living flesh, but thus far all accounts are unproven rumors.

Ideas  ( Lifeforms ) | October 12, 2011 | View | UpVote 3xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.