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Comments: 6
Ideas: 1
Rating: 3
Condition: In Work (public)
ID: 5877


September 17, 2009, 9:33 pm

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The Golden Spiral Door


A Door of Mathematical Proportions

This Door is a Mathematical nightmare for the Unprepared. When the Victim, I mean person, turns the handle a certain number of clicks the door opens to reveal what lays behind.  The door inner workings are visible but unattainable unless you have the master key. Based off of Leonardo of Pisa, who was known as Fibonacci.


The Trap is set as a Master sequence is pulled by a set of clicks on the knob. Denoting the correct sequence or path a ball bearing must take to complete a circuit or raw energy in this case ( for simplicity sake) electricity( could be any form be it magnets or magic).


The patter of the Fibonacci sequence is such












































Say you wanted to go to your library and it is the 4 room designated on your door

You would turn the nob counter-clockwise one click, then one click ,then 2 clicks, then 3 clicks. Then turn the nob clockwise to engage the circuit. The Door would then open to your library.

As you can see the higher the number can add security to your rooms as well. You could put a trap behind any of the door clicks or all of them. thus makeing a room you can enter but cannot leave impossible to figure out. And since the Door is made of A Glass/Plastic Composite as well as a Mechanial lever, Magic will not work on it because of the frequency of it acts the same as electricty thus setting off any number of outcomes...all being bad of couse...

Additional Ideas (1)

the door is simply that, a door, litterly propped up against the wall if you break the door then you cant go anywhere.you can move the door. you can do whatever but if you break it then you go nowhere...

Manfred, your idea of an elevator intrigues me. if continuing along this line of thinking you could really have something simmilar to the glass elevator of willy wonka (sorry about bring him in here, but it works) where the numbers are listed as buttons but not in order of the sequence thus figuring out the sequence is impractical yet time consuming.

you could litterly hit a button in the correct sequence such as with the library on the 4th "door" such as hitting the buttons 1,1,2,3 thus entering the library. thus making higher numbers and combinations possible...

2009-09-15 07:20 PM » Link: [5877#72526|text]
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Comments ( 6 )
Commenters gain extra XP from Author votes.

Voted Cheka Man
September 15, 2009, 17:08
Can it be broken down by force?
Voted manfred
September 15, 2009, 17:51
That would depend on the construction of course. Everything can be broken down, the question is what you get of it.

The Fibonacci sequence is simple enough to make people guessing, and rises fairly swiftly, so anything beyond ten becomes too impractical for use. You could encode something like an elevator with this, the destruction of the mechanism could destroy the whole cabin and drop the passengers down a _very_ deep hole.

Basic, but it has its appeal.
September 15, 2009, 19:21
September 16, 2009, 8:46
It´s a good idea, although somewhat cliché, even though the Fibonacci sequence is a nice touch. I would try to give it a spin in some "unexpected" direction.

Other than that, give it a grammar and spelling overhaul. As it is, it is kind of hard to read.

I´m withholding my vote for the time being, waiting for you to polish it up a bit.


September 17, 2009, 15:08
I agree with Ouroboros - it does need a fair amount of polish. There are a lot of half sentences -
eg: "Based off of Leonardo of Pisa, who was known as Fibonacci."

If you are saying that this idea was inspired by the works of Leonardo of Pisca, also known as Fibonacci, then say so in a complete sentence.

October 19, 2009, 18:06
work is currently is its overhaul stage...haven't gotten around to completing it yet....

Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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