Country/ State
4 Votes


Hits: 3568
Comments: 3
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 789


December 31, 1969, 7:00 pm

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The Bushlands


Far to the west of the mountian town of Walkabout Creek lies the Bushlands, a place of rich game, and beyond, the Dragon’s Hills where all manner of rich treasures are said to lie unlooted…

The Bushlands are over five hundered miles across, a vast plain of tundra.In the winter it is covered by deep snow and an unprotected person will die quickly. In the summer it is baking hot and dusty and the rivers become shallow creeks. But in the spring and autumm it is full of wild game, of buffalo,deer,unicorns,lions,and, within the rivers wild wrappers and crocodiles .

It is thinly settled by nomads who live on berries and wild fruits and the cattle and sheep which they take with them.The nomads have almost no use for gold or silver, except as the occasional bangle or armlet, and hold their land in common. They dress in long loose robes against the heat of the summer days and the cold of the winter months. Whilst they have bows and swords to catch game or for self defence, they rarely fight with each other as there is enougth water and land for everyone.In the winter they huddle together for warmth.

The Mayor and Council of the beautiful and rich city of Walkabout Creek in the eastern mountains decided to send their army out to claim the Bushlands for their own, as they wished to expand the city onto the plain. Those nomads that they found were slaughtered whilst the rest fled into the interior. What the Walkabout Creek people did not know was that for centuries the nomads had been feeding a Brass Dragon with a tenth of their flocks.

A young nomad girl named Marina risked her life and entered the Dragon’s Hills to the west where humans were forbidden. When the dragon saw her it was about to snap her up in one bite when she dropped to her knees and told it what was going on. It was furious that an army had entered it’s territory and was killing the people who had given it food for so long.

It could not take on the army directly, nor could it burn down the quartz houses of Walkabout Creek, so it burnt ships and ate traders who tried to get near Walkabout Creek, cutting off the city’s supplies. The Mayor begged the dragon to stop before his people starved. The dragon retorted that since he had cut the dragon’s food off, he could find out for himself what it was like to be hungry.

The Mayor withdrew his army, apoligised publicly to the nomads and the dragon, and promised not to send troops into the plains again.He was voted out in the next election for provoking a dragon and therefore bringing trade to a standstill.

Plot Hooks-The PC’s are hired by Walkabout Creek to find a way to kill the "evil dragon." Getting close to it won’t be easy, as the nomads worship it as a god.

-The PC’s are grabbed by the nomads for some crime they may or may not have committed, and sent into the Dragon’s Hill’s unarmed as a sacrafice. There are abandoned tombs and towns and all kinds of things within the Hills as nobody dares enter to loot the area

-The PC’s must cross the Bushlands for some reason in the bitter chill of winter-more a "struggle with the elements" type of game.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

December 14, 2004, 23:05
I will give this a 4.It might have something to do with the fact that I love anything with dragons in it,but hey,we are all entitled to indulging in our weaknesess sometimes.Good job,Cheka.
Voted Scrasamax
July 2, 2007, 9:08
Most of the names and terms in this sub made me think of Australia, and not frosted tundra, but the concept is sound. I could see the dragon smashing a few houses, roasting some livestock in a pen and telling the mayor about the great new deal he had just made with a dragon, a tenth of his livestock and gold for the endless joy and protection of a dragon landlord.
Voted valadaar
January 7, 2016, 15:28
I like the idea of upsetting the existing order with the Dragon coming back hard to bite them.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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