Country/ State
4 Votes


Hits: 3656
Comments: 3
Ideas: 0
Rating: 3.75
Condition: Normal
ID: 789


December 31, 1969, 7:00 pm

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The Bushlands


Far to the west of the mountian town of Walkabout Creek lies the Bushlands, a place of rich game, and beyond, the Dragon’s Hills where all manner of rich treasures are said to lie unlooted…

The Bushlands are over five hundered miles across, a vast plain of tundra.In the winter it is covered by deep snow and an unprotected person will die quickly. In the summer it is baking hot and dusty and the rivers become shallow creeks. But in the spring and autumm it is full of wild game, of buffalo,deer,unicorns,lions,and, within the rivers wild wrappers and crocodiles .

It is thinly settled by nomads who live on berries and wild fruits and the cattle and sheep which they take with them.The nomads have almost no use for gold or silver, except as the occasional bangle or armlet, and hold their land in common. They dress in long loose robes against the heat of the summer days and the cold of the winter months. Whilst they have bows and swords to catch game or for self defence, they rarely fight with each other as there is enougth water and land for everyone.In the winter they huddle together for warmth.

The Mayor and Council of the beautiful and rich city of Walkabout Creek in the eastern mountains decided to send their army out to claim the Bushlands for their own, as they wished to expand the city onto the plain. Those nomads that they found were slaughtered whilst the rest fled into the interior. What the Walkabout Creek people did not know was that for centuries the nomads had been feeding a Brass Dragon with a tenth of their flocks.

A young nomad girl named Marina risked her life and entered the Dragon’s Hills to the west where humans were forbidden. When the dragon saw her it was about to snap her up in one bite when she dropped to her knees and told it what was going on. It was furious that an army had entered it’s territory and was killing the people who had given it food for so long.

It could not take on the army directly, nor could it burn down the quartz houses of Walkabout Creek, so it burnt ships and ate traders who tried to get near Walkabout Creek, cutting off the city’s supplies. The Mayor begged the dragon to stop before his people starved. The dragon retorted that since he had cut the dragon’s food off, he could find out for himself what it was like to be hungry.

The Mayor withdrew his army, apoligised publicly to the nomads and the dragon, and promised not to send troops into the plains again.He was voted out in the next election for provoking a dragon and therefore bringing trade to a standstill.

Plot Hooks-The PC’s are hired by Walkabout Creek to find a way to kill the "evil dragon." Getting close to it won’t be easy, as the nomads worship it as a god.

-The PC’s are grabbed by the nomads for some crime they may or may not have committed, and sent into the Dragon’s Hill’s unarmed as a sacrafice. There are abandoned tombs and towns and all kinds of things within the Hills as nobody dares enter to loot the area

-The PC’s must cross the Bushlands for some reason in the bitter chill of winter-more a "struggle with the elements" type of game.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

December 14, 2004, 23:05
I will give this a 4.It might have something to do with the fact that I love anything with dragons in it,but hey,we are all entitled to indulging in our weaknesess sometimes.Good job,Cheka.
Voted Scrasamax
July 2, 2007, 9:08
Most of the names and terms in this sub made me think of Australia, and not frosted tundra, but the concept is sound. I could see the dragon smashing a few houses, roasting some livestock in a pen and telling the mayor about the great new deal he had just made with a dragon, a tenth of his livestock and gold for the endless joy and protection of a dragon landlord.
Voted valadaar
January 7, 2016, 15:28
I like the idea of upsetting the existing order with the Dragon coming back hard to bite them.

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Random Idea Seed View All Idea Seeds

       By: manfred

As the PCs travel the road, right after a bend they hear a sharp whistle and call: "Heeey, not so lazy, move your asses!" It is a large man that calls, and there are unwilling workers that listen. A small company, 10-15 men work on the road, push boulders aside, dig up roots from under the road, etc. The large man that shouted turns to you, smiles fast and mutters something under his breath, sounds like cursing some lazy worker. "Where does the road bring you from, travellers?" And does a little small-talk.

And what is really happening? A group of bandits is 'adapting' the road for shady purposes. The road will not be wider, but tighter, with enough cover around (and a few traps perhaps), and will become an ideal spot for ambushing travellers or entire caravans. The bandit leader wants them all to appear harmless. The 'lazy worker' he cursed was actually a guard that should give warning before any travellers come around (fallen asleep). Not surprisingly, the boss may decide for an ambush even now.

Encounter  ( Locations ) | April 28, 2004 | View | UpVote 1xp

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