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Comments: 4
Ideas: 0
Rating: 1.8
Condition: Normal
ID: 33


November 7, 2005, 7:25 pm

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The Blue Books: Part II


The conclusion to “The Blue Books: Part I”, in which the characters are arrested, condemned to death, escape, find out the awful nature of the Blue Books and must face the arch-Necromancer Alcylar Ahem Zed in his Ziggurat Maze. And they might just be in for a surprise…

The characters must get back to the mainland. This will provide an interesting little sea-voyage. When they reach land they are in a completely foreign country, and have significant language difficulties. Then, in customs, the Blue Book turns up and they are arrested for possession of a stolen artefact. Whilst in prison they are made to understand that they will be tried fairly, but in reality when their case comes up the language difference means that they do not understand either the charges or the verdict. Until the judge puts on his little black cap and they are roughly taken away and locked up. They’re going to have to escape or be executed.

When they finally find a guidebook that lets them speak the language, they can find out the history of the Blue Books (for details of this extraordinary history, look at the entry of Blue Books in the Items database of this same website).

A potted summary of the history is that the books used to belong to an evil wizard who would use them for his own naughty purposes, but one of his apprentices stole one of them from him and went into hiding on his island. Now Alcylar Ahem Zed, the evil sorceror will be given the book back by the authorities who confiscated it from the characters.

If the characters wish to, they can now go and confront Zed in his Ziggurat-Maze.

The maze is a truly weird place, with many tricky puzzles. I will post some ideas for these puzzles on the Ideas database of this website.

It might prove interesting if you introduced another group of characters to the adventure at this point, sent into the maze by a rival wizard who wants to get his hands on the books for his own ends. A dual-GM system could be set up where the two parties compete to reach the end of the maze first.

If and when they get to the central tower and confront Zed, he will turn out to be a blue dragon.

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Comments ( 4 )
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November 5, 2005, 14:24
Okay why is part II so lowly rated when part I was well received?
Voted Ancient Gamer
November 7, 2005, 19:24
I'd say because, while the first plot was mysterious and exciting; a puzzle to be solved on a hostile island where strange abominations roam, the second plot is basically a haphazard collection of random ideas. First they are arrested for possession of the Blue Books and are thrown in jail. Then they must escape, learn a language and MIGHT travel to a ziggurat to meet with an evil guy named Zed, who is in reality a blue dragon.

The plot is random with no red line and it is cliche ridden. I suspect that this might nave been an alright gaming session, but the focus seems to be on dungeoneering and problem solving of all kind. Such plots often end up being unrealistic even though the puzzles might be great (and having read quite a few ephe! posts, I suspect they are)
Voted valadaar
April 26, 2011, 20:51

I think this needs to be finished - it seems incomplete.

Voted PoisonAlchemist
August 15, 2011, 3:44
I think what it really needs is to be subsumed into part 1 or the Blue Book. It seems rather dangling and doesn't really merit an entire submission though there is nothing inherently wrong with the ideas.

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Order of the Moonbeard

       By: valadaar

Among the assortment of organized criminals who live in the great city, few command greater fear the Moonbeard Order.

They of course do not call themselves that, but have earned the moniker from their fashion of dying their large beards with lye to produce a distinctive crescent shape running from earlobe to earlobe. This is meant as a taunt for their enemies, for it clearly outlines their throats.

They also wear garb similar to the northern tribesman, carefully tooled leather and showing multiple, colourful glyphs.

They are feared due to the intense discipline that their group maintains, due to their origins as a warrior-sect.

They serve as paid thugs, enforcers and assassins within the city, with the client simply ordering a service from the organization, not hiring an individual. Apart from making the request and providing payment in full in advance, the order completes the assignment themselves.

Their order has many moles through the organizations of the city, and more than a couple of nobles. As such, no organized move has been made against them since their chief activity is directed against other members of the crime world. It is said that their services have been useful for those in power as well, further protecting them from persecution.

Their religion holds that their time in this world is vanishingly brief, and largely unimportant except as training for the Great Battle.

The order is very utilitarian with weapons choice - they simply use the tool needed for the occasion, though not without having trained extensively with it beforehand. Daggers, garrottes, swords, bows, battle axes, polearms, wagons, even siege engines have been used to carry out their contracts.

Encounter  ( City/ Ruin ) | January 24, 2014 | View | UpVote 5xp

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