-or- Register at the Citadel
Plots
Discovery
Multi-Storyline

1.8

5 Votes

0xp

ID: 33
Hits: 4012
Comments: 4
Ideas: 0
Rating: 1.8
Condition: Normal
Submitted:
May 28, 2002, 3:15 pm
Updated:
November 7, 2005, 8:25 pm


HoH not available due to level or sub is not 10 days old
The Blue Books: Part II
By: ephemeralstability

The conclusion to “The Blue Books: Part I”, in which the characters are arrested, condemned to death, escape, find out the awful nature of the Blue Books and must face the arch-Necromancer Alcylar Ahem Zed in his Ziggurat Maze. And they might just be in for a surprise…

The characters must get back to the mainland. This will provide an interesting little sea-voyage. When they reach land they are in a completely foreign country, and have significant language difficulties. Then, in customs, the Blue Book turns up and they are arrested for possession of a stolen artefact. Whilst in prison they are made to understand that they will be tried fairly, but in reality when their case comes up the language difference means that they do not understand either the charges or the verdict. Until the judge puts on his little black cap and they are roughly taken away and locked up. They’re going to have to escape or be executed.

When they finally find a guidebook that lets them speak the language, they can find out the history of the Blue Books (for details of this extraordinary history, look at the entry of Blue Books in the Items database of this same website).

A potted summary of the history is that the books used to belong to an evil wizard who would use them for his own naughty purposes, but one of his apprentices stole one of them from him and went into hiding on his island. Now Alcylar Ahem Zed, the evil sorceror will be given the book back by the authorities who confiscated it from the characters.

If the characters wish to, they can now go and confront Zed in his Ziggurat-Maze.

The maze is a truly weird place, with many tricky puzzles. I will post some ideas for these puzzles on the Ideas database of this website.

It might prove interesting if you introduced another group of characters to the adventure at this point, sent into the maze by a rival wizard who wants to get his hands on the books for his own ends. A dual-GM system could be set up where the two parties compete to reach the end of the maze first.

If and when they get to the central tower and confront Zed, he will turn out to be a blue dragon.



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.


Suggested Submissions
The Blue Books: Part I By: ephemeralstability
Plots » Discovery » Multi-Storyline

The characters are stranded on an island, where a wizard, corrupted by the powers of the first Blue Book, has been killed by his own magical experiments. They will discover the awful truth that lurks in his subterranean workshop, and a seed of evil will be sown…

Comments ( 4 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

MoonHunter
2005-11-05 03:24 PM
0xp
Okay why is part II so lowly rated when part I was well received?
Voted Ancient Gamer
2005-11-07 08:24 PM
0xp
I'd say because, while the first plot was mysterious and exciting; a puzzle to be solved on a hostile island where strange abominations roam, the second plot is basically a haphazard collection of random ideas. First they are arrested for possession of the Blue Books and are thrown in jail. Then they must escape, learn a language and MIGHT travel to a ziggurat to meet with an evil guy named Zed, who is in reality a blue dragon.

The plot is random with no red line and it is cliche ridden. I suspect that this might nave been an alright gaming session, but the focus seems to be on dungeoneering and problem solving of all kind. Such plots often end up being unrealistic even though the puzzles might be great (and having read quite a few ephe! posts, I suspect they are)
Voted valadaar
2011-04-26 08:51 PM
0xp

I think this needs to be finished - it seems incomplete.

Voted PoisonAlchemist
2011-08-15 03:44 AM
0xp
I think what it really needs is to be subsumed into part 1 or the Blue Book. It seems rather dangling and doesn't really merit an entire submission though there is nothing inherently wrong with the ideas.

Join Now!!

Please register to vote or leave a comment



Random Idea Seed View All Idea Seeds

The spellbook of a long dead wizard that has gained the ability to read itself and cast spells from itself. If could be amazingly powerful as an ally, or use its magic to manipulate and rule a kingdom.
By: Pieh | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0198